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    Death, Tarot of Change

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    Flames of Terror

    Posts : 69
    Join date : 2013-02-14
    Location : Balbol Citadel

    Death, Tarot of Change

    Post by Flames of Terror on Tue Feb 19, 2013 10:46 am

    Death, The Tarot of Change

    {Overview}

    Gender: Male
    Race: Personification
    Origin: Vinvidi/Dream Plane
    Alliance: Neutral
    Class: Hybrid Carry
    Subclass: Unknown
    Weapon: Double Bladed Voulge
    Attack Type: Melee
    Energy Source: Mana

    Death is a short range hyper carry who uses the souls of his enemies killed in combat to drastically increase his abilities. The longer he remains alive without dying the greater his DPS.

    {Abilities}

    Passive (Soul Satchel):

    Upon kill or assist Death gains Soul, up to a max of 3, that attack enemies on each auto-attack or ability cast from Death. Each soul deals 8% of Death's AP. Loses all souls on death.

    Q (Dance of Sorrow):

    Death throws his voulge out to spin in deadly circle around him dealing physical damage, and shredding magic resist. Souls held by Death increases the effects, and applies on-hit effects.

    1-3: increases speed by 20 per stack (60)
    4-8: increases shred by 2 per stack (Cool
    9-11: increases the attack speed of the spinning blade by .5 hits per hit. (2 hits)
    12: increases the number of orbits to 2.

    Type: changeable circle
    Amount: 30/40/50/60/70 (+80/90/100/110/120% AD)
    Buff/Debuff Type: Magic Resist shred
    Buff/Debuff Value: 2 per hit
    Range: 550 (max) units // 150 (min) units
    AoE: 150 units
    Cost: 50 mana
    Cooldown: 10 (-1)
    Target Type: Enemy
    Special notes: None

    W (Death's Equality):

    Death shows those who attack him how they will die causing them to take magic damage equal to a percentage dealt to him after the shield elapses. Souls increase the effects.

    1-3: Increases duration by 1 second.
    4-10: Gives a shield for 50 points per Soul.
    11-12: Grants scaling to damage return (1% per 80 AP)

    Type: Self
    Amount: 10/15/20/25/30%
    Range: Global return // self
    Duration: 5 seconds
    Cost: 40 mana
    Cooldown: 16 (-1)
    Target Type: Self
    Special notes: None

    E (Grim Transition):

    Death empowers himself causing his next source of damage to deal an additional magic damage, and marking those affected with Grim. Mousing over an enemy with a low health %, and affected by Grim allows Death to teleport to the target dealing a large % of the target's max health over time. Souls increase the effects.

    1-12: Increases the % max health damage by 1.25% per Soul

    Type: Self
    Amount: 80/90/100/110/120% of Attack Damage // 5/7/10/12/15% of Max Health over 12 seconds
    Buff/Debuff Type: No Effect Mark
    Range: Self // 900 units
    Cost: 110 mana
    Cooldown: 18 (-1)
    Target Type: Enemy
    Special notes: Can only teleport to champions at or lower then 10/15/20/25/30%.
    R (Eternal Presence):

    Death passively increases his satchel's size granting him the ability to hold more Souls, and causes his auto-attacks and abilities to mark those effected with End. At level 3 Death retains 3 Souls upon death. Souls grant additional effects.

    6: Allows Death to teleport to anyone marked with End within a distance.
    9: Anyone marked with End loses health regeneration.
    12: When Death dies he retains half of his souls.

    Type: Self // Target
    Buff/Debuff Duration: 7 seconds
    Range: 1500 units
    Soul Increase: 3/3/3
    Cost: 150 mana
    Cooldown: 100 (-5)
    Target Type: Enemy
    Special notes: End reduces healing and regeneration effects by 10% per soul up to 6.
    {Base Stats}

    Base Health: 450 (+55/level)
    Base Mana: 310 (+60/level)
    Base Attack Damage: 50 (+4/level)
    Base Attack Speed: .657 (+.019/level)
    Attack Range: 175
    Base Armor: 18 (+3/level)
    Magic Resistance: 30(+ 0/level)
    Movement Speed: 305
    {Appearance}

    [URL="http://nebezial.deviantart.com/art/ravine-Reaper-of-Ardunat-193507821"]Art work
    [/URL]

    {Lore}

    There are places deep within the mind where our imagination lives. Here is where the power that makes up magic draws upon it's force. The greater the imagination the greater the power released with magic. This is the fundamental law of how magic works. It is through the great amount of power channeled through the Valorn Nexuses that allow the Institute Summoners to bring beings from other worlds forth to Runaterra. Much like the way in which Nocturne was released from the depths of dreams. Death was another such being who was pulled from the Dream World long ago. Since the time that he felt the pull of the Valorn Summoners he has sought to fulfill the task set to him in the Dream Plane. As such he has sought those of weak heart to take their souls with him back to the Dream Plane. However as he could not return his satchel continued to fill until he presented himself to the Institute of War. The League Summoners fell back in a mixture of fear and surprise at his arrival, but quickly agreed to assist him in his desire to return to his home.

    "His presence near you is like the cold touch of the void. I think his arrival won him all the matches he'll ever be in." -Mordekaiser

    {Dialogue}

    -Champion Selection

    I shall mold your future.

    -Movement Quotes

    Change places.
    Don't you have anything better to do then click?


    -Attacking Quotes

    Time to change their minds.

    -Taunts

    Hmm, my satchel is empty. Time to fill it.

    -Jokes

    Only death and taxes are inevitable. Strike that, only Death is.
    You maybe above the law, but Death...well it's me.


    -Champion Interactions (Optional)

    Karthus: Look I brought a book to read.
    Zilean: I never seem to be on time with this one.

      Current date/time is Mon Sep 25, 2017 1:29 pm