Introduction:
Holix is a tanky support that takes the damage he and his allies and turns it back on his enemies, causing his spells to deal extra damage. He can set up a barrier that will block skillshots and slow enemies.
Appearance:
Holix is in his mid 30s, has a shaved head, and wears battle armor fashioned in a Piltover sense. In his right hand he wields a large, arcane-charged kite shield with a large blue sphere on the front that is brimming with arcane power. The luminosity on this indentation increases as he stores more power in it, and arcane lightning crackles around the shield while it is above 50% capacity.
He auto attacks by holding his shield with both hands and swinging it at foes or bashing them, causing an arcane discharge that increases in size with his Stored Power.
Story:
While Holix is a resident of piltover, he is not particularly gifted in the ways of science and invention like most of the others; however, he was born with innate fighting talent and determination. In his youth, Holix was never satisfied or content with life in Piltover. While he wasn't the brightest student, he tried to stay positive and motivated to do well in his schooling. He always finished in the bottom tier of his class, and was often on the receiving end of ridicule for his "substandard" intellect. By the time he was 17, he dropped out of school and decided to join the Demacian Military.
Military life was rough, but it wasn't anything Holix couldn't handle; in fact, he enjoyed it. During his military training, it became clear to Holix's superiors that while he wasn't bright, he sure could fight. He did so well in his training that some of the senior officers attempted to humiliate him by challenging him to a sparring match. Holix didn't feel that the challenge was fair, but he was determined that he could still win. He accepted the challenge, knowing that a loss would be more than just a bad mark on his reputation. To make it interesting, the seniors limited Holix to using only a shield, while they could each choose their weapons. He faced 3 of the seniors one after the other. Holix won without a scratch, avoiding every attack and using his shield to deflect his opponent's offense so that he could get in close and strike decisive blows. After the victory, Holix's superior officer granted him an honorary title. Holix continued to excel at his military career, fighting with only a shield, until he retired and returned home to Piltover by his 28th birthday.
After hearing about Viktor's assault on Jayce's lab and Jayce's subsequent heroics, Holix saw the opportunity to rewrite his reputation among the cityfolk. Since he didn't have an extraordinary military career, not many of Piltover's citizens knew about it and to them Holix was still "that dull kid". Holix approached Jayce with the intent of joining him in the defense of the city, and Jayce nearly laughed. After demonstrating his fighting skill in a quick sparring match, Holix convinced Jayce to let him help. Jayce agreed and started designing a weapon for Holix. Since Holix had remarkable skill with a shield, Jayce fashioned some of his arcane crystal technology into a shield. The shield allowed Holix to manipulate the arcane energies stored within, and could even recharge itself by absorbing the energy from the surroundings. While he had trouble understanding the science behind his new weapon, he quickly understood how to use it effectively. Holix then joined Jayce in the defense of Piltover to the surprise of everyone in the city, surpassing their low expectations.
Skills:
Passive: Power Absorption - Every time Holix or one of his allied champions in a 900 range takes damage, he stores a % of the (unmitigated) damage taken in his shield (Max 90+30*level) (20% damage done to allies, 40% damage done to Holix). Power dissipates at a rate of 5% per second if Holix has not gained Stored Power for 5 seconds. Each of his spells will use up to a % of the maximum stored power to cause additional damage or effect.
Additionally, Holix's auto attacks are empowered, dealing 8% of his total Stored Power as bonus magic damage. (does not consume power)
notes: Graphically, this resource bar will be situated above his health bar and be colored white.
This does not block damage. The way this works is that each time he casts a spell he will consume a % of the max shield strength based on the "Stored Power" Ratio on his spell.
I have not done the math on the resource generation and that is what will probably be the major balancing thing to work on.
Q: Discharge/Shocker
Cooldown: 8 seconds
Mana Cost: 30/35/40/45/50 mana
Power Cost: up to 25% Stored Power
Discharge: Holix discharges energy from his shield, dealing 40/70/100/130/160 (+45% AP) (+up to 25% Stored Power) magic damage to all enemies in a 400 radius, slowing them by 30/35/40/45/50% for 2 seconds and charging enemy champions with Arcane Residue for 4 seconds. If Holix auto attacks a charged enemy, he regains 20% of the Stored Power used with this spell and consumes the debuff. While there are still enemies charged with Arcane Residue, Holix gains access to Shocker
Shocker: If Holix has 15% Stored Power, he can consume it to stun all enemies charged with Arcane Residue for 1.5 seconds. 900 range.
W: Empowerment
Passive: Holix gains 1 Armor and Magic resist for every 10 points of Stored Power. Caps at 8/16/24/32/40.
Range: 700
Cooldown: 12 seconds
Mana Cost: 75
Holix empowers all units around him, granting allies 8/11/14/17/20% movement speed and granting Holix double the effect for 3 seconds.
For up to 8 seconds after activation, Holix will consume 10% Stored Power per second to heal himself and his allies in range for 8/11/14/17/20 (+2% AP) (+2% Stored Power) every second. Reactivating this ability or depleting all Stored Power will cancel this effect.
notes: I changed this around to make it more of a mini-Shurelya's with a prolonged heal effect. This is slightly more powerful than GP's Raise Morale but remember the duration is much shorter.
E: Arcane Barrier
Range: 500
Diameter: 400/500/600/700/800
Cooldown: 18/16/14/12/10 seconds
Mana Cost: 100 mana
Power Cost: 8% stored power every pulse (including the cast) and up to 16% stored power on detonation.
Holix projects arcane energy out of his shield, forming a field at target location for up to 3 seconds. This field will pulse up to 3 times: once upon casting and once every second after that. Each pulse deals 10/20/30/40/50 (+10% AP) (+8% Stored Power) to any enemy in the field and shields allies for 15/25/35/45/55 (+10% AP) for 3 seconds. The shield strength will stack and refresh the total duration with every pulse.
At the end of the field's duration or if Holix reactivates this ability, the barrier detonates, dealing 30/50/70/90/110 (+20% AP) (+16% Stored Power) magic damage to all enemy units in the field and slows them by 30% for 2 seconds. Allies in the field during the detonation are also shielded for an additional 35/55/75/95/115 (+20% AP) for 3 seconds.
notes: changed this around to provide a shield instead of spell block. The field will be a blue-ish bubble like Viktor's Gravity Field.
R: Meteor Strike
Range: 1200
AoE Diameter: 800
Cooldown: 130/110/90
Mana Cost: 100/125/150 mana
Power Cost: up to 50% Stored Power
Holix utilizes a burst of arcane energy to propel himself into the air, becoming untargetable then landing at target area after up to 1.5 seconds depending on the cast distance (0.5 sec minimum for short range). The impact deals 150/225/300 (+40% AP) (+50% Stored Power) magic damage to all enemies, knocking them back 200 units and slowing them by 20% (+1% per 2 Stored Power used on this spell) for 3 seconds. For 6/8/10 seconds after landing, Holix generates 10% of his maximum Stored Power per second, preventing the passive % decay for the duration.
notes: The 1.5 second delay is to balance the 1200 Range. Remember this spell will deal a lot more damage if you charge up some stored power before-hand, and targeting the ground closer to you will reduce the delay time down to a minimum of half a second.
Edit Log:
1. Made Post
2. Tweaked passive auto attack buff and W
3. Tweaked formatting
4. Added lore
5. Tweaked Q
6. minor wording edit on passive, removed AD ratio on Q and increased the ap ratio, changed W to not cost power for movespeed and lowered the cost overall for the heal, edited E's skill-blocking capabilities.
2/20 5am - copied to champcrafter.
2/20 5pm - Reworked W into something more like an AoE Bear Stance with a persistent heal/sec; reworked E into an AoE field that applies a stacking shield to allies instead of blocking spells, changed Stored Power degeneration
Last edited by Zarkof on Tue Feb 26, 2013 10:26 pm; edited 4 times in total