Damia, Tarot of Justice
{Overview}
{Abilities}
Passive (Divine Grace):
Q (Steady Justice):
W (Piercing Vision):
E (Divine Repulsion):
[URL="http://len-yan.deviantart.com/art/turquoise-rogue-339753906"]Glowing claws and no axe, but accurate enough.
[/URL]
{Lore}
{Dialogue}
{Overview}
Gender: Female
Race: Human
Origin: Vinvidi
Alliance: Demacia
Class: Support
Subclass: Jungler
Weapon: Claws
Attack Type: Melee
Energy Source: Energy
Damia is a energy-based sustaining support. Her abilities center around healing over time, and dealing poke damage with status effects.
{Abilities}
Passive (Divine Grace):
Dealing damage or healing causes a percentage of the amount be applied as a healing over time effect on the lowest health ally within range.
HoT Amount: 10/15/20/25% (Levels 1/6/12/18)
HoT Duration: healing over 3 seconds
Q (Steady Justice):
Damia targets an enemy or ally marking them with a magical gavel. The gavel falls slowly, and either heals or deals magic damage after five seconds. Enemies are also slowed while the gavel falls.
Type: Target
Ally Heal Amount: 60/80/100/120/140 (+25% AP)
Enemy Damage Amount: 60/90/110/140/170 (+65% AP)
Buff/Debuff Type: Slow
Buff/Debuff Value: 15/20/25/30/35%
Range: 900 units
Cost: 20 energy
Cooldown: 10 (-1)
Target Type: Enemy/Ally
Special notes: None
W (Piercing Vision):
[I]Damia marks a small location in light. The next enemy champion to cross it takes magic damage, and acts as a ward for duration. Physical damage dealt to the marked enemy will reduce armor, and magical damage will reduce their magic resistance.
Type: Target AoE
Damage Amount: 100/140/180/220/260 (+40% AP)
Debuff Type: Armor & Magic Resist Reduction
Debuff Amount: 2/4/6/8/10 per hit (Ability or Auto-Attack) stacking 10 times.
Range: 650 units
Mark Duration: 10 seconds
Cost: 100 energy
Cooldown: 15 (0)
Target Type: Location
Special notes: None
E (Divine Repulsion):
R (Ultimate Judgement):
Damia creates a pulse of magic that knocks enemies in a cone backwards. Minions that are affected will deal additional physical damage and reduce the damage output of enemy champions they hit. This effect counts towards neutral creeps. Buff monsters count as enemy champions.
Type: Cone
Amount: 50/60/70/80/90 (+20% AP) + 20/30/40/50/60 (+10% AP) per minion
Buff/Debuff Type: Damage Reduction
Debuff Amount: 5/8/10/12/15% per minion, stacks 2 times
Range: 650 long // 70 degree cone
Cost: 60 energy
Cooldown: 15 (-1)
Target Type: Cone
Special notes:
{Base Stats}
Damia passively increases the healing for her innate, and can activate this ability to exile a target enemy, within range, from the game. The exiled target takes 30% of all the damage dealt to their allies. This damage is redirected damage.
Type: Target
Exile Duration: 2 seconds
Range: 900 units
Innate Increase: +15/20/25% (30/40/50% of healing or damage done as HoT)
Cost: 150 energy
Cooldown: 200 (0)
Target Type: Enemy
Special notes: Exile is basicly a non-channel suppression that causes them to take no damage from outside sources, and not act like terrain or a unit.
{Appearance}
Base Health: 320 (+50/level)
Base Energy: 110 (+5/level)
Base Attack Damage: 50 (+2/level)
Base Attack Speed: .557 (+.019/level)
Attack Range: 175
Base Armor: 12 (+4/level)
Magic Resistance: 30(+ 0/level)
Movement Speed: 355
[URL="http://len-yan.deviantart.com/art/turquoise-rogue-339753906"]Glowing claws and no axe, but accurate enough.
[/URL]
{Lore}
There is a place where powerful forces of nature become embodied into living beings. In this place of living gods the denizens of the world lived in violent states of war and peace. A few groups sought to be free from these personifications, and knew a secret about them. Only one personification could be alive at a time. Knowing this and ancient rituals of binding and control the secret group known as The Tarot sought to find and suppress the most dangerous personifications that roamed their world.
Damia was the leader of the Tarot's forces of light. Working as a counter to the many gods and evil beings that sought to conquer. For many years Damia held to the rigid laws that kept the Tarot human. Until the day that Tyr, her brightest pupil, took on the goddess of Twilight. Damia watched as the Tarot's core 22 members fell into their own desires, and travelled away to other worlds via the Dream World. When she felt at a loss for purpose Death contacted her to come to Runeterra, and join him in a plan to save both worlds. Curious she followed his orders to come to Runeterra, and transformed herself into a magical being of light and life.
"I will restore the light to my world, and perhaps to this one too." Damia
{Dialogue}
To be determined