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    Damia, Tarot of Justice

    Flames of Terror
    Flames of Terror


    Posts : 69
    Join date : 2013-02-14
    Location : Balbol Citadel

    Damia, Tarot of Justice Empty Damia, Tarot of Justice

    Post by Flames of Terror Tue Feb 19, 2013 10:49 am

    Damia, Tarot of Justice

    {Overview}

    Gender: Female
    Race: Human
    Origin: Vinvidi
    Alliance: Demacia
    Class: Support
    Subclass: Jungler
    Weapon: Claws
    Attack Type: Melee
    Energy Source: Energy

    Damia is a energy-based sustaining support. Her abilities center around healing over time, and dealing poke damage with status effects.

    {Abilities}

    Passive (Divine Grace):

    Dealing damage or healing causes a percentage of the amount be applied as a healing over time effect on the lowest health ally within range.

    HoT Amount: 10/15/20/25% (Levels 1/6/12/18)
    HoT Duration: healing over 3 seconds


    Q (Steady Justice):

    Damia targets an enemy or ally marking them with a magical gavel. The gavel falls slowly, and either heals or deals magic damage after five seconds. Enemies are also slowed while the gavel falls.

    Type: Target
    Ally Heal Amount: 60/80/100/120/140 (+25% AP)
    Enemy Damage Amount: 60/90/110/140/170 (+65% AP)
    Buff/Debuff Type: Slow
    Buff/Debuff Value: 15/20/25/30/35%
    Range: 900 units
    Cost: 20 energy
    Cooldown: 10 (-1)
    Target Type: Enemy/Ally
    Special notes: None

    W (Piercing Vision):

    [I]Damia marks a small location in light. The next enemy champion to cross it takes magic damage, and acts as a ward for duration. Physical damage dealt to the marked enemy will reduce armor, and magical damage will reduce their magic resistance.

    Type: Target AoE
    Damage Amount: 100/140/180/220/260 (+40% AP)
    Debuff Type: Armor & Magic Resist Reduction
    Debuff Amount: 2/4/6/8/10 per hit (Ability or Auto-Attack) stacking 10 times.
    Range: 650 units
    Mark Duration: 10 seconds
    Cost: 100 energy
    Cooldown: 15 (0)
    Target Type: Location
    Special notes: None

    E (Divine Repulsion):

    Damia creates a pulse of magic that knocks enemies in a cone backwards. Minions that are affected will deal additional physical damage and reduce the damage output of enemy champions they hit. This effect counts towards neutral creeps. Buff monsters count as enemy champions.

    Type: Cone
    Amount: 50/60/70/80/90 (+20% AP) + 20/30/40/50/60 (+10% AP) per minion
    Buff/Debuff Type: Damage Reduction
    Debuff Amount: 5/8/10/12/15% per minion, stacks 2 times
    Range: 650 long // 70 degree cone
    Cost: 60 energy
    Cooldown: 15 (-1)
    Target Type: Cone
    Special notes:
    R (Ultimate Judgement):

    Damia passively increases the healing for her innate, and can activate this ability to exile a target enemy, within range, from the game. The exiled target takes 30% of all the damage dealt to their allies. This damage is redirected damage.

    Type: Target
    Exile Duration: 2 seconds
    Range: 900 units
    Innate Increase: +15/20/25% (30/40/50% of healing or damage done as HoT)
    Cost: 150 energy
    Cooldown: 200 (0)
    Target Type: Enemy
    Special notes: Exile is basicly a non-channel suppression that causes them to take no damage from outside sources, and not act like terrain or a unit.
    {Base Stats}

    Base Health: 320 (+50/level)
    Base Energy: 110 (+5/level)
    Base Attack Damage: 50 (+2/level)
    Base Attack Speed: .557 (+.019/level)
    Attack Range: 175
    Base Armor: 12 (+4/level)
    Magic Resistance: 30(+ 0/level)
    Movement Speed: 355
    {Appearance}

    [URL="http://len-yan.deviantart.com/art/turquoise-rogue-339753906"]Glowing claws and no axe, but accurate enough.
    [/URL]
    {Lore}

    There is a place where powerful forces of nature become embodied into living beings. In this place of living gods the denizens of the world lived in violent states of war and peace. A few groups sought to be free from these personifications, and knew a secret about them. Only one personification could be alive at a time. Knowing this and ancient rituals of binding and control the secret group known as The Tarot sought to find and suppress the most dangerous personifications that roamed their world.

    Damia was the leader of the Tarot's forces of light. Working as a counter to the many gods and evil beings that sought to conquer. For many years Damia held to the rigid laws that kept the Tarot human. Until the day that Tyr, her brightest pupil, took on the goddess of Twilight. Damia watched as the Tarot's core 22 members fell into their own desires, and travelled away to other worlds via the Dream World. When she felt at a loss for purpose Death contacted her to come to Runeterra, and join him in a plan to save both worlds. Curious she followed his orders to come to Runeterra, and transformed herself into a magical being of light and life.

    "I will restore the light to my world, and perhaps to this one too." Damia

    {Dialogue}
    To be determined

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