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    Liida, the Crusher

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    Lydocane

    Posts : 2
    Join date : 2013-02-19

    Liida, the Crusher

    Post by Lydocane on Wed Feb 20, 2013 5:41 am

    Liida, the Crusher (pronounced Lee-Dah)
    Role: AD Carry, Ranged

    Lore:
    Liida was a charming, young, girl of the Piltover Aristocracy, her father and mother both ingenious inventors, and owners of one of the largest Hextech industries in all of Runeterra. Her parents always wanted the best for her, for her to be safe, but this just wasn’t possible with a girl like Liida.
    She had a rebellious streak to say the least, always getting into fights with the girls, and beating up all the boys. She often carried a croquet hammer, from her parents garden, to use in her destructive acts. One day walking home from school, she was approached by four men, she knew they meant harm to her and, before they spoke a word, took the hammer from her bag and turned to them, she smirked and said,
    “Feel free to give up now” mimicking her all time hero, Jayce, and sprung into the men, she dispatched all of them, killing two and wounding the others. But unknown to her she had just attacked innocence men, sent by her father to pick her up.
    She ran home to tell her parents what happened, as she spoke her father grimaced, and her mother began to cry, their daughter was a monster in their eyes, but they still loved her. Knowing that their daughter would soon be arrested, they formulated a plan to make her safe from her actions, and where is better for an aggressive, deadly, child…..the League of Legends.
    When her parents told her of the plan she was ecstatic, she quickly ran up stairs to pack, soon her father entered the room with a small, silver and gold croquet hammer, the Windersacher. It was a prototype Hextech weapon made just for her, its power and deadliness a perfect match for Liida.

    “ She will serve us proudly….she has to”
    -Liida’s father






    Emotes:
    Upon selection:
    “This is gonna be fun:

    Movement:
    “Here we go”
    “Knock some heads”
    “For Piltover”
    “Ok”

    Joke:
    “Fear the wrath of Windersmakle, windersnacker, winder…..oh forget it.”
    “Let’s see how many hits it takes to get to the center of your head”
    “Sit down, before you break a hip”

    Taunt
    “OK, so you’re my challenger?
    “Maybe I should wait a few levels before attacking, old people are hardly any competition”


    Upon Death:
    “Ok…to much”
    “Can I go….home?”

    Divine Cluster Shot
    “You asked for it”
    “Here ya go”
    Cartridge Load:
    “Time to win”

    Panzer Barrier:
    “No more!”
    “Enough”
    Cartridge Load:
    “Checkmate”

    Rocket Mode:
    “This is gonna hurt”
    “Weeeeeeeeeeee!”
    Upgrade Mode:
    “Game over”
    Receiving Cartridge:
    “Cartridge Ready!”

    Giga Hammer Upgrade:
    “Time for the pain!”

    Giga Smash:
    “GO. Ah .WAY!”
    “Rediculous!”






    Stats:

    Health: 375 (+84 per lvl)
    Health Regen: 5.5 (+0.8 per lvl)
    Mana: 275 (+40 per lvl)
    Range: 525
    Attack Damage: 43 (+3.4 per lvl)
    Attack Speed: 0.635 (+3.5% per lvl)
    Armor: 15 (+4 per lvl)
    Magic Resist: 45 (+0)
    Movement Speed: 345


    Abilities:

    Basic Attack:
    Windersacher has a magnetic field that enables Liida to float 4 silver croquet balls around her, when you click she hits these balls with her hammer and sends them at an enemy, the balls appear back in front of her.


    Passive:

    Enjoyment
    Liida loves battle, and causing pain, when she enters combat she stacks one 1 point of Enjoyment with very swing, stacking to 20.

    Level 1 – 6: Increases Attack Speed, Armor, and Attack Damage by .2 (+0.45 AD) per stack.
    Level 6 – 12: Increases the Attack Speed, Armor, and Attack Damage by .35 (+0.45 AD) per stack.
    Level 12 – 18: Increases the Attack Speed, Armor, and Attack Damage by .5 (+0.45 AD) per stack.


    Q: Divine Cluster Shot
    Range: 600/35 degree angle
    Mana Cost: 50/60/70/80/90
    Damage: 60/90/120/150/180 (+0.45 AD) (+0.23 AP)
    Armor Shred: 2/3.5/4/5.5/6 %
    Cooldown: 12/11/10/9/8
    Cast time: 1 second
    Liida spins in a circle, removing all slows, and launching all 4 of her projectiles at the target with increased force, knocking them back, and shredding their armor for 3 seconds, Liida can not use a basic attack for 2.5 seconds after cast.

    Upgrade Mode:
    Omega Cluster Barrage
    Range: 550/35 degree angle
    Mana Cost: 50/60/70/80/90
    Damage: 80/110/140/170/200 (+0.55 AD) (+0.33 AP
    Armor Shred: 7% (doesn’t scale after upgrade)
    Cooldown: 11/10/9/8/7
    Cast Time: 1 Second
    Liida gets 5 projectiles to launch now, removing slows, knocking back enemies and silencing them for a short duration, and shredding their armor for 3 seconds.



    W: Panzer Barrier
    Range: Cast on self
    Mana Cost: 50/60/70/80/90
    Cast Time: Instant
    Cooldown: 30/28.5/26.5/25/24.5
    Passive: Windersacher, opens and shields Liida for 15% of her max health, regenerating out of combat.
    Active: Blocks the next incoming ability and reflects 75% of the damage back at the caster, while active her movement speed is increased by 20%, the shield lasts 5 seconds, when the shield is broken the movement speed is reduced to 10% for 4 second, when the active is on cooldown she gains no benefit from the passive.

    Upgrade Mode:
    Shining Panzer Barrier
    Mana Cost: 60/70/80/90/100
    Cast Time: Instant
    Cooldown: 28/26/25/24/23
    Passive: Windersacher opens and shields Liida for 20% her max health, regenerating out of combat.
    Active: Blocks the next incoming ability and reflects 45% of the damage to enemies surrounding Liida, and slowing them by 1.5% for 2 seconds, while active her movement speed is increased by 20%, the shield lasts 5 seconds, when the shield is broken the movement speed is reduced to 10% for 4 second. When the active is on cooldown Liida does not benefit from the passive.



    E: Rocket Mode
    Range: 425
    Mana Cost: 30/40/50/60/70
    Cast Time: Instant
    Cooldown: 15 seconds
    AD Increase: 10/15/20/25/30
    Passive: Increases Liida’s attack damage.

    Active: Liida activates Rocket Mode, launching her forward.


    Upgrade Mode:
    Anti Matter Generator Mode
    Range: 550
    Mana Cost: 30/40/50/60/70
    Cast Time: Instant
    Cooldown: 15 seconds
    AD Increase: 10/15/20/25/30
    Damage: 15/17/19/21 (+0.2 AD) (+0.43 AP)
    Passive: Liida’s projectiles are now coated in anti matter, causing them to explode on impact causing 15 extra magic damage.

    Active: Now teleports Liida to a target location.


    Ultimate:

    Load Cartridge
    Mana Cost: 0
    Cast Time: 2 seconds
    Load Cartridge is only available twice.
    When Liida loads a new cartridge the hammer grows in size, and opens up the Upgrade to an ability.

    When Liida has used both of cartridges, Windersacher goes into Giga Hammer Mode, opening her Ultimate.





    Giga Smash:
    Mana Cost: 135
    Range: 1000 (70degree angle)
    Cast Time: 1 second
    Cooldown: 220 seconds
    Damage: 500/1000 (+0.6 AD) (+0.4 AP)
    Liida hits the ground at an angle, causing the earth to ripple, knocking back enemies, and penetrating 15% of their armor.


    Animations:
    Liida is a little Aritocratic girl, from Piltover, her garb is like that of a female Jayce, she has blonde hair and bright green eyes.
    She moves kinda like Annie but less whimsical.
    Her hammer it a small HExtech croquet typ hammer, when it get bigger it becomes more like a mallet, in dark matter generator mode it glows slightly blue with a dark outline, in Giga Mode, it’s a super massive sized mallet, 20x the size of Liida.
    Enjoyment passive is like a golden mist surrounding her.

    In regular mode she has little silver croquet balls, she knocks at enemies, as they float around her, in Dark Matter mode the balls engulf in a blue flame, and explode upon impact.

    Divine Cluster Shot
    She grabs her hammer and spins it around, knocking her projectiles in the direction she chooses, kinda like grave buckshot, without the fire and smoke.

    Omega Cluster Barrage
    Same thing, just with more projectiles.
    With both of these in dark matter mode they leave blue flaming streaks.

    Panzer Barrier
    A golden shield forms around here, when it breaks fragments explode outward. Same for upgrade mode

    Rocket Mode
    Fire shoots from the back of the hammer.
    When she dashes she holds the hammer with one hand and is dragged behind it.

    Dark matter mode:
    All ready explained.
    She teleport like Kass.

    Giga Smash
    She spins around striking the ground and sending a shockwave down the projected area.

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