Enoch, the Sky Wyrm
Passive: Cloud Nine: (Innate) Enoch gains a bonus movement speed equal to 2% of Enoch's total mana. Bonus is reduced by 50% for .5 seconds with a skill usage.
Q: Corkscrew: Enoch flies forward in a spiral, dealing physical damage and returning to original position. (Skillshot)
W: Constriction: Enoch coils around target, squeezing them tightly, dealing physical damage and stunning them both for a duration.
E: Spellbound Scales: Enoch coils itself into a position of defense, lowering his movement speed by 25% yet gaining bonus armor and magic resist for 3 seconds, taunts those in radius for 1.5 seconds, and absorbs half the damage taken as mana.
R: Dive Bomb: Enoch sails through the air and crashes down, dealing physical damage then blinding and silencing all enemy targets in radius for 1.5 seconds.
Quotes
Upon Selection:
- The sky is my domain.
Movement/Attacking:
- My speed is unmatched.
- The clouds seem lonely from down here.
- The magic fuels me.
- They cannot flee from me!
- Who needs wings?
Taunt:
- You’re too slow! Hahahaha!
Joke:
- Stop telling me to bite my tail!
Ultimate:
- *Grand roar*
Dance: Dragon Dance
Skins:
Classic Enoch: Grayish scales, small tusks, roundish head.
Lucky Enoch: White fur and a slight snout.
Aztec Enoch: Yellow scales, feathers near head, round head.
Eastern Dragon Enoch: Shining blue scales, appears to be water particles all around model to perhaps look like a mirage, with a defined snout, antler horns, whiskers and tusks.
Story:
The Ironspike Mountains is a realm of fantasy, home to many majestic and wondrous creatures. Majority of these beasts are great scaled dragons, ranging from the winged to the grounded, the brutal to the intelligent, the fire-spouting to the wind-beating. There is one dragonic entity that stands out however, and that is the Sky Wurm Enoch. A sentient creature, Enoch is considered the king of the sky, keeping watch of all that are below. It has observed the turmoil that the warring nations of Demacia and Noxus have caused. Fearing for the safety of its home, Enoch has come down the mountain and gone to the Institute of War, hoping to end the violence that seems to have no end.
Passive: Cloud Nine: (Innate) Enoch gains a bonus movement speed equal to 2% of Enoch's total mana. Bonus is reduced by 50% for .5 seconds with a skill usage.
Q: Corkscrew: Enoch flies forward in a spiral, dealing physical damage and returning to original position. (Skillshot)
Range: 500/550/600/650/700
Cost: 175 mana
Cooldown:6/5.5/5/4.5/4 seconds
Physical Damage: 80/100/120/140/160 (+.75 per bonus attack damage)
W: Constriction: Enoch coils around target, squeezing them tightly, dealing physical damage and stunning them both for a duration.
Range: 300
Cost: 80/100/120/140/160 mana
Cooldown: 20/19/18/17/16 seconds
Stun Duration: 1/1.25/1.5/1.75/2 seconds
Physical Damage: 50/60/70/80/90 (+.15 per bonus attack damage)
E: Spellbound Scales: Enoch coils itself into a position of defense, lowering his movement speed by 25% yet gaining bonus armor and magic resist for 3 seconds, taunts those in radius for 1.5 seconds, and absorbs half the damage taken as mana.
Cost: 100/110/120/130/140/150 mana
Cooldown: 15 seconds
AoE radius: 300
Armor and Magic Resist Bonus: 10/20/30/40/50
R: Dive Bomb: Enoch sails through the air and crashes down, dealing physical damage then blinding and silencing all enemy targets in radius for 1.5 seconds.
Cost: 200 mana
Range to Center of AoE: 1200
Radius of AoE: 200
Cooldown: 50/40/30 seconds
Physical Damage: 100/200/300 (+1.0 per bonus attack damage)
Health: 380 (+95)
Mana: 225 (+60)
Attack Damage: 58 (+1)
Attack Speed: 0.625 (+3%)
Range: 150
Health Regen: 5 (+.5)
Mana Regen: 5 (+.5)
Armor: 15 (+4)
Magic Resist: 35
Mov. Speed: 340
Tags: Melee, Fighter, Tank
Quotes
Upon Selection:
- The sky is my domain.
Movement/Attacking:
- My speed is unmatched.
- The clouds seem lonely from down here.
- The magic fuels me.
- They cannot flee from me!
- Who needs wings?
Taunt:
- You’re too slow! Hahahaha!
Joke:
- Stop telling me to bite my tail!
Ultimate:
- *Grand roar*
Dance: Dragon Dance
Skins:
Classic Enoch: Grayish scales, small tusks, roundish head.
Lucky Enoch: White fur and a slight snout.
Aztec Enoch: Yellow scales, feathers near head, round head.
Eastern Dragon Enoch: Shining blue scales, appears to be water particles all around model to perhaps look like a mirage, with a defined snout, antler horns, whiskers and tusks.
Story:
The Ironspike Mountains is a realm of fantasy, home to many majestic and wondrous creatures. Majority of these beasts are great scaled dragons, ranging from the winged to the grounded, the brutal to the intelligent, the fire-spouting to the wind-beating. There is one dragonic entity that stands out however, and that is the Sky Wurm Enoch. A sentient creature, Enoch is considered the king of the sky, keeping watch of all that are below. It has observed the turmoil that the warring nations of Demacia and Noxus have caused. Fearing for the safety of its home, Enoch has come down the mountain and gone to the Institute of War, hoping to end the violence that seems to have no end.