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    Riptech, The Ancient Predator


    Posts : 275
    Join date : 2013-02-12
    Age : 24
    Location : Maine

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    Post by MynxTheOrigin on Tue Feb 26, 2013 8:32 pm

    This is just an idea I'm putting down for future reference while I work on this champion. Name might not be final, but who knows.

    A feral and ancient predator augmented by (a) Zaun scientist(s) (Maybe Singed or Viktor. Of those two, Victor would be most likely.)
    A potent hybrid jungler.
    Most likely a Velociraptor of sorts
    Revived by powerful residual magic in an area. Might be where Zilean came from (can't remember it's name)
    Uses combo crowd control effects
    Attacks the one who finds him, but is either avoided or missed and runs off
    Encounters Warwick and is subdued and is at least dragged partially into Zaun
    Gets captured by Singed/Viktor and augmented

    Working lore
    "Even I would keep him from a dinner party" - Cho'Gath

    In ancient times well before recorded history on Valoran, there were less advanced creatures who ruled the world. Creatures driven by instinct, especially the need to feed.

    In the Shurima desert, Zilean was making a with Ezreal and some summoners after receiving a anonymous tip that something was to be found there a few miles south of Zilean's old home. They were unaware of being followed by Warwick, the aforementioned anonymous tip. After almost half an hour, Ezreal's exploration skills found them upon a strange set of bones in the sand with a strange marking on the skull. The mark seemed to call to Zilean as he reached for it, but as soon as he did he felt a surge of his magic pulse into the skeleton as he pulled his hand away and they all watched as the skeleton soon regrew its muscles and skin, time in reverse.

    The creature leaped to its feet and looked around bewildered, not recognizing it's environment. It let out a deafening screech before the summoners could detain it and leaped at Zilean, which it thankfully missed. Even though it immediately fled, the creature still posed a threat.

    It ran for a few minutes before running into Warwick, exhausted due being unaccustomed to the desert heat. It tried to attack him, but was subdued easily by him. Warwick collected his prize and dragged carried him to Zaun for Singed. Shortly after entering the city-state, the creature came to and escaped Warwick after biting his hand.

    Now alone in Zuan, it wandered aimlessly, somehow not encountering any civilians, before it felt a strong jolt and passed out again. When it awoke it found itself in a cage and with new sense of self. It saw a robotic man holding a steak before it. As it weakly reached for the meal, it found itself understanding the man's words as he spoke, saying if he did what told it and accepted it's evolution, he would feed it as much as it wanted. Desperate, it bit the meat and ate it as the man chuckled.

    Its cage covered and now moving, the man chuckled as he mentioned someplace called "The Institute of War."

    "The past and future in one neat bundle. Time really is on my side." -Viktor, after finishing Riptech's augments and naming his creation.

    Passive: Feral Hunter
    Riptech's ancient predatory instincts and senses allow him to effectively track and take down wounded prey. Bleeding enemies are shown on the map a large distance around him, and if nearby send him into a frenzy increasing his move and attack speed. Enemies that stopped bleeding are still revealed 10 seconds after their bleeding stops. In Tech Mode, he also deals bonus damage to bleeding enemies. Enemies with less than 15% percent health will be revealed in Tech Mode.

    Q: Ancient Maul/ Tech Maul
    Riptech leaps onto his target and viciously and repeatedly bites at them, repeatedly dealing damage and making his target bleed stacking magic damage. Minions and monsters take true damage, while champions take physical damage. Riptech also heals himself for a portion of the damage dealt. While in Tech Mode, he bites twice as many times and applies acid burns on top of the bleeding for three seconds. He can be shaken off by any form of crowd control.

    True damage per hit
    380/500/620/740/860 +.2 per AD

    Heal ratio of true damage
    5%/7.5%/10%/12.5%/15% of damage dealt

    Physical damage per hit
    45/90/135/180/225 +.4 per AD

    Heal ratio of physical damage
    2%/4%/6%/8%/10% of damage dealt

    Bleed damage per second
    24/32/40/48/56 +.3 per AP

    Bleed duration
    2/3/4/5/6 seconds

    Acid damage per second
    20/30/40/50/60 +.2 per AD +.3 per AP



    14/13/12/11/10 seconds

    W: Unending Hunt/ Technological Marvel
    Riptech charges at a target, knocking away any enemies in his path. Once he hits it, he pins them down and takes a bite at them, dealing large physical damage and making them bleed magic damage. He also recovers a small portion of health. In Tech Mode, Riptech also mauls the enemy with his enhanced claws before biting them, also rooting them for the duration. The number of additional attacks is equal to Technological Marvel's rank.

    Bite damage
    90/120/150/180/210 +.5 per AD

    Health restored

    Bleed damage
    10/15/20/25/30 +.3 per AP

    Bleed duration
    1/1.5/2/2.5/3/ seconds

    Claw damage
    60/90/120/150/180 +.3 per AD +.2 per AD


    60/75/90/105/120 mana

    12 seconds

    E: Feral Roar/ Kinetic Burst
    Riptech looses a ferocious roar, fearing all enemies nearby for a short time. In Tech Mode, After he roars, Riptech fires the kinetic beam installed in his mouth to attack nearby enemies within a moderate radius of himself with magic damage while also stealing a bit of flat move speed.

    Fear duration
    .25/.5/.75/1/1.25 seconds

    Burst damage
    60/80/100/120/140 +.2 per AP

    Move speed stolen per enemy


    20/28/36/44/52 mana

    12/11/10/9/8 seconds

    Ult: Tech Mode
    Riptech activates his technological augmentations for a short time, giving flat boosts to some of his stats and enhancing his abilities.

    5/7/9 seconds

    AD boost

    AP boost

    Attack speed boost

    Move speed boost

    50/65/80 mana

    80/75/70 seconds

    Last edited by MynxTheOrigin on Sun Mar 17, 2013 3:08 pm; edited 2 times in total

    Posts : 275
    Join date : 2013-02-12
    Age : 24
    Location : Maine

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    Post by MynxTheOrigin on Sun Mar 10, 2013 5:13 am

    I desperately need help with this guy. I can't tell if his jungling ability is too overkill.

    Posts : 51
    Join date : 2013-02-10
    Age : 23
    Location : United States

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    Post by Bliztron on Sun Apr 14, 2013 9:34 am

    I personally would either get rid of the healing on your Q ability or greatly reduce the true damage. It feels as if he can can too effectively get through jungle, and very quickly as well.

    If you need help, contact me!

    I'm currently working on a novel called Rift of Dreams

    I also am designing new champions on this new forum! If you like my work, check the others I have!

    Posts : 275
    Join date : 2013-02-12
    Age : 24
    Location : Maine

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    Post by MynxTheOrigin on Sun Apr 14, 2013 10:48 am

    Thank you.

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