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    Seppa, The Runesmith

    Icraig33
    Icraig33
    Admin


    Posts : 63
    Join date : 2013-02-10
    Age : 28
    Location : Canada

    Seppa, The Runesmith Empty Seppa, The Runesmith

    Post by Icraig33 Fri Jun 21, 2013 11:35 pm

    Seppa, The Runesmith



    Combat Role: Tank, Support
    Tags: Tank, Support, Melee



    Statistics:
    HPoints: 551 +88/lvl (1980)
    Armor: 21 +4/lvl (89)
    MResist: 31.25 +1.25/lvl (53)
    ---
    ADamage: 57 +3/lvl (108 )
    ASpeed: .636 +.013/lvl (.878 )
    ARange: 125
    ---
    MPoints: 245 +40/lvl (925)
    HP regen: 1.4 (7/5s) +.17/lvl (4.29, 21.45/5s)
    MP regen: 1.6 (8/5s) +.05/lvl (2.45, 12.25/5s)
    MSpeed: 340



    Abilities:
    Each of Runesmith’s basic abilities can apply runes onto enemy units, up to a cap of 3 runes per enemy. Runes last 10s and have their timers refreshed whenever a new rune is attached




    Kinship (Innate): Nearby allies gain .4/.6/.8/1 AD and .8/1.2/1.6/2 AP for every 3% of runesmith’s remaining health




    Hrunting’s Might (Q): charges his hammer to deal 12/34/56/78/100 (+3% HP, +25% AP) bonus magic damage, slow MSpeed by 15/20/25/30/35% for 1.5s and apply an ice rune. Lasts 6s or after three auto-attacks.
    Mana Cost: 45/50/55/60/65
    Cooldown: 6/5.5/5/4.5/4s (sets of once all 3 attacks are used or once it expires)



    Word of Fire (W): unleashes a torrent of fire, dealing 70/120/170/220/270 (+60% AP) magic damage all nearby enemies and applying a Fire rune.
    AoE Range: 400 units
    Mana Cost: 70 mana
    Cooldown: 6s



    Ironspike Ward (E): Grants yourself or an ally a shield that absorbs 60/120/180/240/300 (+8% HP, +50% AP) damage. Damage absorbed will additionally be dealt to all nearby enemies, divided evenly. Enemies who attack the shielded target will also be applied with a Ward rune
    Cast Range: 600 units/Damage AoE Range: 375 units
    Mana Cost: 55/60/65/70/75
    Cooldown: 12/11/10/9/8s



    Will of the Rune Kings (R): Combusts all runes on enemy champions, dealing 100/200/300 (+50% AP) magic damage. targets with runes on them will also suffer additional effects - .8/.9/1s stun for each Ice rune, 40/50/60 (+10% AP) bonus magic damage over 4s for each Fire rune and heals 50/60/70 health from runesmith for each Ward rune.
    AoE Range: 1500 units
    Mana Cost: 100/150/200
    Cooldown: 130/120/110s

      Current date/time is Fri Apr 19, 2024 2:27 pm