Seppa, The Runesmith
Combat Role: Tank, Support
Tags: Tank, Support, Melee
Statistics:
HPoints: 551 +88/lvl (1980)
Armor: 21 +4/lvl (89)
MResist: 31.25 +1.25/lvl (53)
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ADamage: 57 +3/lvl (108 )
ASpeed: .636 +.013/lvl (.878 )
ARange: 125
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MPoints: 245 +40/lvl (925)
HP regen: 1.4 (7/5s) +.17/lvl (4.29, 21.45/5s)
MP regen: 1.6 (8/5s) +.05/lvl (2.45, 12.25/5s)
MSpeed: 340
Abilities:
Each of Runesmith’s basic abilities can apply runes onto enemy units, up to a cap of 3 runes per enemy. Runes last 10s and have their timers refreshed whenever a new rune is attached
Kinship (Innate): Nearby allies gain .4/.6/.8/1 AD and .8/1.2/1.6/2 AP for every 3% of runesmith’s remaining health
Hrunting’s Might (Q): charges his hammer to deal 12/34/56/78/100 (+3% HP, +25% AP) bonus magic damage, slow MSpeed by 15/20/25/30/35% for 1.5s and apply an ice rune. Lasts 6s or after three auto-attacks.
Mana Cost: 45/50/55/60/65
Cooldown: 6/5.5/5/4.5/4s (sets of once all 3 attacks are used or once it expires)
Word of Fire (W): unleashes a torrent of fire, dealing 70/120/170/220/270 (+60% AP) magic damage all nearby enemies and applying a Fire rune.
AoE Range: 400 units
Mana Cost: 70 mana
Cooldown: 6s
Ironspike Ward (E): Grants yourself or an ally a shield that absorbs 60/120/180/240/300 (+8% HP, +50% AP) damage. Damage absorbed will additionally be dealt to all nearby enemies, divided evenly. Enemies who attack the shielded target will also be applied with a Ward rune
Cast Range: 600 units/Damage AoE Range: 375 units
Mana Cost: 55/60/65/70/75
Cooldown: 12/11/10/9/8s
Will of the Rune Kings (R): Combusts all runes on enemy champions, dealing 100/200/300 (+50% AP) magic damage. targets with runes on them will also suffer additional effects - .8/.9/1s stun for each Ice rune, 40/50/60 (+10% AP) bonus magic damage over 4s for each Fire rune and heals 50/60/70 health from runesmith for each Ward rune.
AoE Range: 1500 units
Mana Cost: 100/150/200
Cooldown: 130/120/110s
Combat Role: Tank, Support
Tags: Tank, Support, Melee
Statistics:
HPoints: 551 +88/lvl (1980)
Armor: 21 +4/lvl (89)
MResist: 31.25 +1.25/lvl (53)
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ADamage: 57 +3/lvl (108 )
ASpeed: .636 +.013/lvl (.878 )
ARange: 125
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MPoints: 245 +40/lvl (925)
HP regen: 1.4 (7/5s) +.17/lvl (4.29, 21.45/5s)
MP regen: 1.6 (8/5s) +.05/lvl (2.45, 12.25/5s)
MSpeed: 340
Abilities:
Each of Runesmith’s basic abilities can apply runes onto enemy units, up to a cap of 3 runes per enemy. Runes last 10s and have their timers refreshed whenever a new rune is attached
Kinship (Innate): Nearby allies gain .4/.6/.8/1 AD and .8/1.2/1.6/2 AP for every 3% of runesmith’s remaining health
Hrunting’s Might (Q): charges his hammer to deal 12/34/56/78/100 (+3% HP, +25% AP) bonus magic damage, slow MSpeed by 15/20/25/30/35% for 1.5s and apply an ice rune. Lasts 6s or after three auto-attacks.
Mana Cost: 45/50/55/60/65
Cooldown: 6/5.5/5/4.5/4s (sets of once all 3 attacks are used or once it expires)
Word of Fire (W): unleashes a torrent of fire, dealing 70/120/170/220/270 (+60% AP) magic damage all nearby enemies and applying a Fire rune.
AoE Range: 400 units
Mana Cost: 70 mana
Cooldown: 6s
Ironspike Ward (E): Grants yourself or an ally a shield that absorbs 60/120/180/240/300 (+8% HP, +50% AP) damage. Damage absorbed will additionally be dealt to all nearby enemies, divided evenly. Enemies who attack the shielded target will also be applied with a Ward rune
Cast Range: 600 units/Damage AoE Range: 375 units
Mana Cost: 55/60/65/70/75
Cooldown: 12/11/10/9/8s
Will of the Rune Kings (R): Combusts all runes on enemy champions, dealing 100/200/300 (+50% AP) magic damage. targets with runes on them will also suffer additional effects - .8/.9/1s stun for each Ice rune, 40/50/60 (+10% AP) bonus magic damage over 4s for each Fire rune and heals 50/60/70 health from runesmith for each Ward rune.
AoE Range: 1500 units
Mana Cost: 100/150/200
Cooldown: 130/120/110s