This is a champion design I've been working on for quite some months, off and on. Since the patch for season 3 came out, I've gone back to thinking about it a bit, and have decided that, with the addition of this new forum, that I could probably just work on her quietly here for a bit before releasing her to the player concepts forum as a finished product =3
Anyway, this is a work in progress, and not done yet, so may change radically. This is the second major version on this forum so far; the previous version can be found copy/pasted later in this thread.
Lore:
Appearance:
Statistics:
Innate Passive: Etherstrike
Q: Paradigm Shift
W: Capacitor Shielding
E: Laserlicht Hextech Capacitor Discharge
R: Phasewalk
Anyway, this is a work in progress, and not done yet, so may change radically. This is the second major version on this forum so far; the previous version can be found copy/pasted later in this thread.
Lore:
There are an untold number of planets in the cosmos, perhaps even more if one were to include various dimensional anomalies within that number. In each and every one where the name is known, however, Kiana Schrödinger is one which is spoken in hushed tones and fear.
A scientist of remarkable aptitude, both for magic and technology, Kiana seeks only knowledge and information. Her methods, however, are almost always called into question, and she's likely best described as simply not having a conscience, nor any sort of moral comprehension of right and wrong. So long as it leads to further understanding of reality, it doesn't matter how many are harmed in the process.
More than several attempts to kill her outright have failed, as everything from dismemberment to burning has proven fruitless. Instead, world after countless world has banished her, sending her elsewhere, anywhere other than wherever she is.
It was then that her prison, a ship designed specifically to house only her, crashed into Runeterra. As the renowned explorer Ezreal picked through the ruins, he found a single individual had survived the crash, amidst the horrific tangled web of metal and plastics, seemingly unharmed.
Within a few short months, Kiana brought revelations to Runeterra into the understanding of how magic and hextechmaturgy worked, though soon her methods left her an outcast nearly across all of Valoran, with but one exception: Zaun. A city after her own heart, finally, Kiana had found a place to call home, and perform her experiments as she pleased.
If only there were a place that the strongest and most durable of test subjects gathered, within which she could experiment with her latest inventions... a place such as the League of Legends.
Appearance:
Kiana appears as a relatively small individual, approximately 4'11 in height, including her overly large, pointed ears which stretch out nearly a foot horizontally from her head. Her body is covered in a soft, light fur, and her features seem vaguely reminiscent of a feline, though the specific species is seemingly impossible to place. Her overly large, 4 foot long tail, with three prongs at the tip, looks almost vaguely similar to that of a fox, yet the tufts of fur upon her ear tips more closely resemble a lynx.
By default, she is almost always seen wearing her trademark labcoat, enormous scarf and steampunk-esque goggles.
Statistics:
Damage 48.5 (+2.5 / level)
Level 1: 51
Level 18: 93.5
Attack Speed: 0.625 (+3.25% / level)
Level 1: 0.645
Level 18: 0.991
Range: 125 (Melee)
Base Movement Speed: 350 (High due to melee carry)
Health: 363 (+71.5 / level)
Level 1: 434.5
Level 18: 1650
Mana: 350 (+50 / level)
Level 1: 400 (Required for her LHC to have 40 charge at level 1)
Level 18: 1250
Laserlicht Hextech Capacitor Base Mana: 35 (+5 / level)
Level 1 (10%): 40
Level 18 (50%): 625
Armor: 14 (+3.5 / level)
Level 1: 17.5 (14.89%)
Level 18: 77 (43.50%)
Magic Resist: 30 (+1.25 / level)
Level 1: 31.25 (23.81%)
Level 18: 52.5 (34.43%)
Health Regen: 5.2 (+0.6 / level) - listed per 1 second
Health Regen: 26 (+3.0 / level) - listed per 5 seconds
Level 1: 29.0 hp/5
Level 18: 80.0 hp/5
Mana Regen: 6.45 (+0.55 / level) - listed per 1 second
Mana Regen: 32.25 (+2.75 / level) - listed per 5 seconds
Level 1: 35.0 mp/5
Level 18: 81.75 mp/5
Mana Regen (LHC): 5.0 (+0.0 / level) - listed per 1 second; DOES NOT SCALE WITH LEVEL.
Innate Passive: Etherstrike
Description: Kiana's capacity to manipulate and control both the physical world and the magical is uncanny, to the point that she's able to cause her physical attacks to be partially phazed, striking a target partially from the physical plane and the astral simultaneously.
Effect: Kiana's basic attacks strike her target twice, both dealing 50% reduced base physical damage, but proc'ing all on-hit effects twice.
Purpose: As an on-hit effect champion, this passive is particularly powerful as it doubles the effectiveness of on-hit abilities without really affecting the power of her physical auto-attacks otherwise.
Appearance: Each attack causes a second, shadowy image of the same attack to occur over top of her actual attack.
Q: Paradigm Shift
Kiana experiments with herself, rendering her able to afflict a target with a susceptibility to etherial afflictions. Each attack she makes causes the target to grow even more weakened to the effects. Upon activation, she pulls the entire Field of Justice partially into the etherial realm, slowing those who are weakened to it's effects.
EFFECT: Every melee attack adds one (or more) stacks of etherweave for 5 seconds, up to 10 maximum. Upon activation, all enemies are slowed by an amount based on the number of etherweave stacks they have for the duration.
Purpose: This is both used to power her on-hit effects, as well as provides her with an interesting form of a slowing ability so she can stay in range or catch up so someone who's afflicted.
Appearance: Kiana's claws turn a shadowy blue, of which the particle effect increases with each rank learned. When activated, the entire level gains an overlay which should look vaguely similar to the "invisibility" in World of Warcraft, as it has a nice effect of feeling etherial.
GUI Notes: The stacks of etherweave stack up to 10; to make this easy to read, this shows as concentric circles around a target's feet; 4 in total. The first three circles are divided into three sections, 100 degrees in width, with a 20 degree gap between them. This makes 3 distinct bars per circle, and allows for thin, easy to notice bars. This adds up to 9 bars, with the 10th bar being a fourth, thin, solid circle around the other three which goes the full 360 degrees. This makes it clear when maximum stacks have been applied.
Global Slow Notes: Not technically a global; this only afflicts targets which are afflicted with her stacks, of which she has to be in melee range to apply in the first place. As such, no enemy can be more than 5 seconds distance away from Kiana at time of activation. Additionally, the Ethersphere does act as a global aura; it slows all enemies based on the stacks they have; if they gain additional stacks, it slows them further, rather than by X amount when activated that doesn't change. This means Kiana can cast her Q early, then apply stacks after.
Etherweave Notes: Kiana's passive causes her to strike a target twice per melee swing, meaning she applies her Etherweave stacks twice as fast as suggested by this skill. Also, her autoattacks deal the bonus magic damage for the stacks as they're applied, meaning at rank 5, her first melee hit will deal 50% of her AD +10% of her AP, and the second attack will deal 50% of her AD +20% of her AP, bringing the target up to a full 10 stacks on her first full attack.
Targeting: Global
Targets allowed: Any target with Etherweave stacks
AoE Radius: Infinite
Travel Speed: N/A
Cooldown: 20/18/16/14/12
Mana Cost: 55/60/65/70/75
Maximum Etherweave Stacks: 10
Rank 1: Each melee attack applies 1 Etherweave stack. Each melee hit against a target deals (+0.02 AP) magic damage per Etherweave stack they're afflicted with. Activation slows all enemies by 5% per Etherweave stack for 2 seconds.
Rank 2: Each melee attack applies 2 Etherweave stacks. Each melee hit against a target deals (+0.02 AP) magic damage per Etherweave stack they're afflicted with. Activation slows all enemies by 5% per Etherweave stack for 2.25 seconds.
Rank 3: Each melee attack applies 3 Etherweave stacks. Each melee hit against a target deals (+0.02 AP) magic damage per Etherweave stack they're afflicted with. Activation slows all enemies by 5% per Etherweave stack for 2.5 seconds.
Rank 4: Each melee attack applies 4 Etherweave stacks. Each melee hit against a target deals (+0.02 AP) magic damage per Etherweave stack they're afflicted with. Activation slows all enemies by 5% per Etherweave stack for 2.75 seconds.
Rank 5: Each melee attack applies 5 Etherweave stacks. Each melee hit against a target deals (+0.02 AP) magic damage per Etherweave stack they're afflicted with. Activation slows all enemies by 5% per Etherweave stack for 3 seconds.
W: Capacitor Shielding
Kiana activates a lattice of energy around herself which absorbs up to 3 magical damage upon herself for X seconds, and preventing CC effects while the shield is up. Damage absorbed by the shield fuels her Laserlicht Hextech Capacitor temporarily.
EFFECT: Shields Kiana against all spells cast upon her within 3 seconds and does NOT go down if a spell is absorbed. If she absorbs a spell, she gains 50% (+ a flat bonus for each CC effect she absorbs) of the damage absorbed directly as mana into her Hextech Capacitor.
Purpose: As a melee combatant, Kiana absolutely needs a way to run into the middle of combat and actually survive getting hit with every CC and spell the enemy team has. As such, her Capacitor Shielding is effective at providing this for a few moments, or at least long enough to let her be effective. In addition, it feeds her mana capacitor, allowing her to use her E on a semi-regular basis, even if she's focused primarily on AP and attack speed, since most on-hit items have been stripped of their mana benefits, even Nashor's Tooth, which is odd, considering there aren't any on-hit champions which don't use mana. Still, this helps deal with the problem of itemization.
Targeting: Self Cast; no targeting required
Targets allowed: Self only
Mana Cost to Activate: 100
Shield Duration: 3.0 seconds
Cooldown: 12 seconds
Rank 1: Shields Kiana for 3 seconds, absorbing up to 75 (+0.75 AP) magical damage. As long as the shield holds, she is immune to all CC effects. 50% of magical damage absorbed by the shield is added to Kiana's mana capacitor. For each CC effect that the shield absorbs, an additional +25 mana is added to her mana capacitor.
Rank 2: Shields Kiana for 3 seconds, absorbing up to 145 (+0.75 AP) magical damage. As long as the shield holds, she is immune to all CC effects. 50% of magical damage absorbed by the shield is added to Kiana's mana capacitor. For each CC effect that the shield absorbs, an additional +50 mana is added to her mana capacitor.
Rank 3: Shields Kiana for 3 seconds, absorbing up to 215 (+0.75 AP) magical damage. As long as the shield holds, she is immune to all CC effects. 50% of magical damage absorbed by the shield is added to Kiana's mana capacitor. For each CC effect that the shield absorbs, an additional +75 mana is added to her mana capacitor.
Rank 4: Shields Kiana for 3 seconds, absorbing up to 285 (+0.75 AP) magical damage. As long as the shield holds, she is immune to all CC effects. 50% of magical damage absorbed by the shield is added to Kiana's mana capacitor. For each CC effect that the shield absorbs, an additional +100 mana is added to her mana capacitor.
Rank 5: Shields Kiana for 3 seconds, absorbing up to 355 (+0.75 AP) magical damage. As long as the shield holds, she is immune to all CC effects. 50% of magical damage absorbed by the shield is added to Kiana's mana capacitor. For each CC effect that the shield absorbs, an additional +125 mana is added to her mana capacitor.
E: Laserlicht Hextech Capacitor Discharge
Kiana activates her Laserlicht Hextect Capacitor, adding a secondary extension to her mana bar which charges separately at a slower pace. Activating this ability causes her to leap into the air and unleash a barrage of magical energy in a stream of devastation before landing again. Kiana's Discharge will only draw mana from it's own capacitor.
EFFECT: Leaps forwards 375 units in the direction that Kiana is facing, bypassing terrain. At the peak of the jump, a 575 range, 125 width line AoE is fired in the direction of the mouse cursor. Damage is increased by ((number of etherweave charges upon the target) * 10)%. Passively adds an extension to her mana bar which charges at a static 5 mana per second. The Discharge will only drain power from her capacitor.
Purpose: A mixture of purposes are to be had here; first and foremost, it allows Kiana to bypass terrain on occasion in a manner similar to a Nidalee pounce, granting her a more limited form of mobility than her ultimate offers. Additionally, it also grants her an interesting way to make use of etherweave stacks. This skill also greatly increases the really interesting and fun things that a skilled player can do with her, while increasing her skill ceiling considerably. This helps to alleviate that she was practically a right click champion where there wasn't much real interaction with her since there really wasn't any situation where it wasn't obvious which spell to use or how. The capacitor is used to limit how often she's able to spam her leap, but also doesn't hamper her other abilities' mana costs, giving her two mana resources to balance.
Notes on capacitor: The mana capacitor extends her mana bar beyond normal; for each point added, it immediately adds a silver section to her mana bar, each worth 10% of her total regular mana. This is added in her actual mana bar, making her mana bar itself take up less width on the GUI, in much the same way that shielding adds to a player's health bar temporarily. This capacitor charges at 5 mana per second at all levels, regardless of her standard mana regeneration. Putting a point into Kiana's E automatically fills the bar, however, as does leveling up. At rank 1, this is enough that she can cast her E every time the ability is up; at later levels, she will rely on her W to add power to it. Note that her E can only be cast if she has enough power in the capacitor to do so; it will not drain from her primary mana bar under any circumstance. The LHC is refilled on death, refilled by 10/20/30/40/50% of the value of mana restoration abilities such as the summoner spell Clarity, or Soraka's Infuse. The LHC also refills to full when at the fountain.
Balance Notes: The LHC:D is set up in such a way that at rank 1, with 0% CDR, it's impossible to run out of mana for it. It takes 8 seconds to refill the capacitor, with an 8 second cooldown. Later on, it drains energy much, much faster than the capacitor can keep up with utilizing it's base regeneration. This is intended so that the player must utilize their Capacitor Shielding to power their LHC:Discharges on a regular basis, or refill back at home more readily. Smarter play is rewarded over just spamming. The player has enough to cast their LHC:D 5 times at rank 5, at level 18 without any mana items, however, with +1 leap bonus per CC eaten by their Capacitor Shielding, not including any damage absorbed. This still requires 20 seconds to run dry, during which she'll nearly have another charge ready due to base mana regeneration. This is intended so that, as she gets closer to Nidalee's spam-jumping capacity, the capacity to spam long term is severely reduced, so as to minimize the issues that Nidalee suffers, especially as Kiana has a second high mobility ability she can utilize as well.
Targeting; Leap: Automatically leaps in the direction Kiana is facing
Targeting; Line AoE: Automatically fires in the direction of the mouse cursor
Targets allowed: Enemies, neutral monsters.
Leap Range: 375
Line AoE Range: 575
Line AoE Width: 125
Travel Speed: 1900
Cooldown: 8/7/6/5/4
Cost: 40/50/75/100/125 mana
Capacitor Charge: 5 mana per second at all levels (or 25 per 5 seconds)
Rank 1: Kiana leaps in a straight line in the direction she's facing, bypassing terrain. She fires a beam of energy towards the cursor at the peak of her leap, dealing 40 (+0.4 AP). This damage is increased by 10% per stack of etherweave. (Maximum of 80 (+0.8 AP) Capacitor holds 10% of Kiana's maximum mana.
Rank 2: Kiana leaps in a straight line in the direction she's facing, bypassing terrain. She fires a beam of energy towards the cursor at the peak of her leap, dealing 80 (+0.4 AP). This damage is increased by 10% per stack of etherweave. (Maximum of 160 (+0.8 AP) Capacitor holds 20% of Kiana's maximum mana.
Rank 3: Kiana leaps in a straight line in the direction she's facing, bypassing terrain. She fires a beam of energy towards the cursor at the peak of her leap, dealing 120 (+0.4 AP). This damage is increased by 10% per stack of etherweave. (Maximum of 240 (+0.8 AP) Capacitor holds 30% of Kiana's maximum mana.
Rank 4: Kiana leaps in a straight line in the direction she's facing, bypassing terrain. She fires a beam of energy towards the cursor at the peak of her leap, dealing 160 (+0.4 AP). This damage is increased by 10% per stack of etherweave. (Maximum of 320 (+0.8 AP) Capacitor holds 40% of Kiana's maximum mana.
Rank 5: Kiana leaps in a straight line in the direction she's facing, bypassing terrain. She fires a beam of energy towards the cursor at the peak of her leap, dealing 200 (+0.4 AP). This damage is increased by 10% per stack of etherweave. (Maximum of 400 (+0.8 AP) Capacitor holds 50% of Kiana's maximum mana.
R: Phasewalk
Kiana has gained such mastery over shifting between the various planes of existence that she's able to pass, at will, through the etherial plane. Doing so allows her to bypass solid objects and travel much quicker than normal, applying Etherweave stacks and damaging targets she passes through.
EFFECT: Kiana is able to dash in a straight line for a distance, but does not bypass terrain, based on the amount of Phase Charge she has built up. The farther she dashes, the stronger the damage and more Etherweave stacks are added, but the more charges she consumes in the process. Multiple shorter dashes are more efficient than one large dash. She gains one Phase Charge on kill or assist.
Purpose: As a melee champion, Kiana requires staying in melee range, and a high amount of mobility to stay up to speed with how many escape mechanisms recent ranged champions have gained. While her LHC:Discharge allows her to bypass terrain, Phasewalk is primarily used to enter and exit battle as she's a squishy melee carry champion. In addition, however, a long ranged Phasewalk is excellent for applying Etherweave stacks to large groups of enemies so she can shoot them with her LHC:Discharge immediately after, making for a quite effective combo shot against grouped up minions.
Targeting: Press R; dashes towards the mouse cursor, only up to the mouse's location, not past it.
Targets allowed: Enemies, neutral monsters.
Range: Variable based on charges (250/500/750)
AoE Width: 125
Travel Speed: 1250
Cooldown: 0.5 seconds
Ethercharge Replenish Rate: 18/15/12 (Affected by CDR)
Maximum Ethercharges: 3
Cost: 60/80/100 mana regardless of range
Etherweave Stacks Applied: 4/7/10 based on distance travelled
Rank 1: Kiana dashes in a straight line, up to the cursor's location, bypassing terrain, dealing 90/135/180 (+0.3/0.45/0.6 ap) magic damage and applies several Etherweave stacks based on distance traveled.
Rank 2: Kiana dashes in a straight line, up to the cursor's location, bypassing terrain, dealing 120/180/240 (+0.3/0.45/0.6 ap) magic damage and applies several Etherweave stacks based on distance traveled.
Rank 3: Kiana dashes in a straight line, up to the cursor's location, bypassing terrain, dealing 150/225/300 (+0.3/0.45/0.6 ap) magic damage and applies several Etherweave stacks based on distance traveled.
Targeting Overlay: Three concentric rings overlay the ground around Kiana, visible only to her. Between each ring is a white line to distinguish between the rings. The rings themselves are coloured yellow for the inner circle, amber for the middle circle, and red for the outer circle. The circle's radius for each are 250 units, 500, 750. As Kiana gains charges, the overlay fills in, making the rings fill out. The white line between each ring is grey when that charge distance isn't available, and turns white when the range is available. The coloured overlap is set to 30% opacity when available, and 15% when not, and gradually fills outward to quickly and easily display how long it will be until the next charge is available. Dashing within the yellow circle only consumes 1 charge; dashing within the amber circle consumes 2 charges, and dashing out to the red circle consumes 3 charges. These circles are cut off by an overlay of unpassable terrain, so that there appears a solid edge to where she can't dash with the circles cut off in that direction. This allows a player to quickly and concisely understand exactly where her escape paths are.
Using an overlay system as described above allows Kiana's player to quickly and intuitively know how long they have until her next dash charge is ready, and exactly how far they can dash at any given moment, without interfering with seeing the ground. Additionally, when a new charge completes, a particle effect for the ring that just filled can flash to 100% opacity for a brief moment, making it obvious when a new charge is ready.
The dash itself will have the appearance of Kiana becoming transparent with wisps of blue smoke around her form as she dashes forwards, one arm outstretched with her claws extended in an attack animation.
Last edited by Katsuni on Mon Mar 25, 2013 4:05 pm; edited 5 times in total