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    Feed the Beast. Ladon, the All-Consuming

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    ElementSteel

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    Feed the Beast. Ladon, the All-Consuming

    Post by ElementSteel on Tue Feb 12, 2013 7:42 pm

    Ladon, the All-Consuming

    Passive: Ever Growing: (Innate) For every kill, Ladon gains a Growth stack, gaining 2 stacks per champion kill. When Ladon gains 10 Growth Stacks, he gains a Head Stack, adding onto the in-game model while granting a bonus 5% attack speed, attack damage, health per head, as well as a new effect for Head Hunt. Ladon can have up to 7 head stacks. When Ladon dies, he loses all Growth and and half of his Head Stacks (rounded up).

    Q: Rip Apart: Bites at and deals physical damage to target enemy. If the target is not a champion, true damage is dealt. As Ladon gains more heads, his damage multiplies.
    Cost: 50 mana
    Range: 175
    Cooldown: 11/10/9/8/7 seconds
    Physical Damage: 40/50/60/70/80 (+.3 per bonus attack damage)
    True Damage: 150/175/200/225/250
    Head Damage Multiplier: *(1/1.5/2/2.5/3/3.5/4)

    W: Shockwave: Ladon jumps and crashes back down, causing a shockwave that deals magic damage and stuns enemies in radius for 1 second.
    Radius of AoE: 400
    Cost: 60/70/80/90/100 mana
    Cooldown: 20/18/16/14/12 seconds
    Magic Damage: 70/90/110/130/150 (+.5 per ability power)

    E: Head Hunt: Depending on the number of heads Ladon has, a different ability can be activated by cycling to it.
    1 head only: Ladon glares murderously at target enemy, causing them to lose armor and magic resist for 5 seconds.
    2nd head: Ladon's next basic attack burns target for 5 seconds.
    3rd head: Ladon's next basic attack slows target for 5 seconds.
    4th head: Ladon causes a chain lightning effect with his next basic attack, dealing magic damage to multiple targets.
    5th head: Ladon pushes back enemies with wind in a small radius.
    6th head: Ladon causes an earthquake, dealing magic damage in a small radius.
    7th head: Ladon's next basic attack heals Ladon by a percentage of damage dealt.
    Cost: 80/85/90/95/100 mana
    Cooldown: 30/29/28/27/26 seconds
    Range: 450
    Area of Effect: 300
    Armor and Magic Resist Reduction: 15/20/25/30/35
    Magic Damage per Second (burn): 5/10/15/20/25 (+.3 AP)
    Slow: 25/30/35/40/45 %
    Magic Damage (lightning): 50/60/70/80/90 (+.4 AP)
    Magic Damage (earthquake): 100/110/120/130/140 (+.4 AP)
    Damage to Heal Ratio: 60/70/80/90/100%

    R: Ironspike Heritage: Ladon attacks with all his heads, dealing major physical damage to a single target.
    Cost: 150/200/250 mana
    Cooldown: 80/75/70 seconds
    Range: 150
    Physical Damage: Number of Heads * .5/.75/1.00 per AD

    Health: 450 (+100)
    Mana: 200 (+50)
    Attack Damage: 52 (+3)
    Attack Speed: 0.600 (+2%)
    Range: 150
    Health Regen: 8 (+.75)
    Mana Regen: 5 (+.8 )
    Armor: 25 (+2)
    Magic Resist: 35
    Mov. Speed: 325

    Tags: Melee, Carry, Jungler

    Quotes
    Upon Selection:
    - Their flesh…I shall feast upon.
    Movement/Attacking:
    - Mere specks to be my prey.
    - The hunger drives me.
    - Bring on the main course!
    - Delectable morsels.
    Taunt:
    - Gonna eat you up!
    Joke:
    - And here I was expecting the gourmet flesh.
    Ultimate:
    - Know the power of Ironspike!
    - Rip! Gnash!
    - *Roar*
    Dance: Swings heads in air like he just doesn’t care.

    Skins:
    Classic Ladon: Typical hydra form and is a bluish-green color.
    Hextech Ladon: Lower body replaced with wheels. Initial head is robotic. Grown heads are normal.
    Towering Ladon: Head structure is a spined shell, with no eyes seen. Tail is spiked and the body is heavily armored.
    Kaiju Monster Ladon: Large vestigial wings, scales are all golden, two tails.

    Lore:
    The Ironspikes Mountains are home to many myths. Creatures thought to be exotic or unique call this range their home. Beasts of wing and scale are among the few that reside here. One grounded animal however is considered king, showing its power by devouring those weaker than it. The great Ladon shows his superiority by making a show out of its strength, intimidating just about everything that lives on the Mountains. However, for some reason, it had decided to climb down, to investigate the League of Legends. Some believe it is to show its power to the warring nations. Others believe it is just so it may eat more. Whatever the case may be, Ladon consumes all that gets in his way.


    Last edited by ElementSteel on Tue Feb 26, 2013 10:58 pm; edited 1 time in total
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    MynxTheOrigin

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    Re: Feed the Beast. Ladon, the All-Consuming

    Post by MynxTheOrigin on Tue Feb 26, 2013 6:03 pm

    Okay. This guy sounds a bit complicated to use, especially if you're making on-the-fly choices with his E. Also, his ult seems a little... weak. I mean, is there not supposed to be any form of base damage?
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    ElementSteel

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    Re: Feed the Beast. Ladon, the All-Consuming

    Post by ElementSteel on Tue Feb 26, 2013 6:52 pm

    MynxTheOrigin wrote:Okay. This guy sounds a bit complicated to use, especially if you're making on-the-fly choices with his E. Also, his ult seems a little... weak. I mean, is there not supposed to be any form of base damage?
    Twisted Fate makes similar choices, although not as many I'll admit.

    The power of the ult lies in all the heads Ladon has up. It's his Attack Damage multiplied by the number of heads. So effectively, he could get up to times 7 for damage.
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    MynxTheOrigin

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    Re: Feed the Beast. Ladon, the All-Consuming

    Post by MynxTheOrigin on Tue Feb 26, 2013 9:11 pm

    ElementSteel wrote:
    MynxTheOrigin wrote:Okay. This guy sounds a bit complicated to use, especially if you're making on-the-fly choices with his E. Also, his ult seems a little... weak. I mean, is there not supposed to be any form of base damage?
    Twisted Fate makes similar choices, although not as many I'll admit.

    The power of the ult lies in all the heads Ladon has up. It's his Attack Damage multiplied by the number of heads. So effectively, he could get up to times 7 for damage.

    Yeah, I know that about Twisted. I've had a number of fun games with him. If I could voice chat with my team mates while I was using The Magnificent Twisted Fate, I might end up starting some laugh riots (no puns intended).

    Ah. Maybe the damage should read "AD multiplied by the number of his heads" in the description or something like that. And maybe... Instead of the base damage increasing per level, maybe a break from tradition might work better and have the scaling increase instead. I think maybe .5/1/1.5 AD would do great without being too powerful. Just imagine being hit by what, 7.5x his normal attack damage? I'm too lazy right now to see if that's right because of it being two separate multipliers. Might actually be up to 10.5x normal damage. And this may sound stupidly strong, but let's not forget his slow speed and its short range. That now in consideration, makes it effective against/-

    A) Those stupid enough to charge him.
    B) In conjunction with Flash
    and C) As a surprise attack, as in a jungler's major purpose.
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    ElementSteel

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    Re: Feed the Beast. Ladon, the All-Consuming

    Post by ElementSteel on Tue Feb 26, 2013 10:56 pm

    Hmm...so just ditch the base damage and scale ratios...Hmmmmmmm... Maybe... It would definitely make it so Ladon's a priority kill so that he can't just gib someone with a single ult. I may have to up the cooldown on 'im because of that though, although it would make for one hell of a finisher.
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    MynxTheOrigin

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    Re: Feed the Beast. Ladon, the All-Consuming

    Post by MynxTheOrigin on Wed Feb 27, 2013 1:35 am

    ElementSteel wrote:Hmm...so just ditch the base damage and scale ratios...Hmmmmmmm... Maybe... It would definitely make it so Ladon's a priority kill so that he can't just gib someone with a single ult. I may have to up the cooldown on 'im because of that though, although it would make for one hell of a finisher.

    I personally would just love to shout "GET DUNKED!" if I got someone with it.

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