Uriel, the Walker
Passive: Will of Magic: (Innate) When Uriel uses 3 skills within 5 seconds, he enters an Arcane Form, granting him bonus AP, Mana Regen, and Spell Penetration for 10 seconds. (+15/20/25 for each)
Q: Spellcrafting: Uriel charges up a spell that can be released early by activating the spell again. On release the spell will be shot and deal magic damage in a radius with the first target it hits being the center of the AoE. The damage done and AoE radius increases for each second it channels to a maximum of 5.
W: Mana Impact: Uriel causes a magical explosion in a radius, dealing magic damage and knocking back enemy targets. For 5 seconds after, Uriel gains magic resist.
E: Lifespark: (Passive) Uriel summons forth a golem named Hearth that protects Uriel without violence. The stats of Hearth depend on the skill level of Lifespark. Should Hearth be slain, he will respawn after 1 minute.
(Active) Hearth comes forward and taunts enemy units in the area for 2 seconds.
R: Planeshift: After channeling for 1 second, Uriel teleports to target location so long as the area is within ally sight.
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Quotes
Upon Selection:
- My hands are creators.
Movement/Attacking:
- What shall I make next?
- Tools of magic.
- To protect this world.
- This body is weakening…
- The magic flows through me.
Taunt:
- Beware my intellect.
Joke:
- Flying machines? How absurd.
Dance: Cossack Dance
Skins:
Classic Uriel: An old man with regal looking robes. Silver hair and beard with purple and blue clothes.
Mindwiper Uriel: Blue hooded cloak, hands are glowing white.
Pyromaniac Uriel: Hair is on fire, clothes much more red in tone.
Story:
The mage known as Uriel came from another world, a place where magic was buried deep beneath the earth. The then-young magician worked to discover secrets behind the artifacts that he found. One particular relic was a gate, seemingly crafted by an alien creator. With a mere dusting, the portal was activated and sucked the mage through space and time for what seemed like not even a minute. By the time he exited, he was a grizzled old man, hair whitened by apparently aging. He was let out deep in an underground ruin. More time had passed until a small light broke into the darkness, a young blonde man peering in. Later, after an excavation of the ruin, the blonde explorer had brought the old man to the Institute of War, where it was discovered that the mage’s memory had been completely replaced with knowledge of great magic. Unable to find out the wizard’s name, the name Uriel was bestowed upon him as a testament and reference to a former great artificer. The Summoners hope that with the addition of Uriel, the League of Legends would be an ever greater beacon for magic seekers everywhere.
Passive: Will of Magic: (Innate) When Uriel uses 3 skills within 5 seconds, he enters an Arcane Form, granting him bonus AP, Mana Regen, and Spell Penetration for 10 seconds. (+15/20/25 for each)
Q: Spellcrafting: Uriel charges up a spell that can be released early by activating the spell again. On release the spell will be shot and deal magic damage in a radius with the first target it hits being the center of the AoE. The damage done and AoE radius increases for each second it channels to a maximum of 5.
Range to Center of AoE: 1000
Radius of AoE: 200
Cost: 45/70/95/120/145 mana
Cooldown: 12/10/8/6/4 seconds
Magic Damage: 30/50/70/90/110 (+.6 AP)
Additional Damage: 10/20/30/40/50 per second charging
Additional Radius of AoE: 5/10/15/20/25 per second charging
W: Mana Impact: Uriel causes a magical explosion in a radius, dealing magic damage and knocking back enemy targets. For 5 seconds after, Uriel gains magic resist.
Cooldown: 14/13/12/11/10 seconds
Radius of AoE: 500
Cost: 50/55/60/65/70 mana
Magic Damage: 50/60/70/80/90 (+.5 per AP)
Magic Resist Bonus: 5/10/15/20/25
E: Lifespark: (Passive) Uriel summons forth a golem named Hearth that protects Uriel without violence. The stats of Hearth depend on the skill level of Lifespark. Should Hearth be slain, he will respawn after 1 minute.
Hearth’s Health: 200+(160*skill level)
Hearth’s Armor: 45+(5*skill level)
Hearth’s Magic Resist: 45+(5*skill level)
Hearth’s Movement Speed: 360
Hearth’s taunt range: 325/350/375/400/425
(Active) Hearth comes forward and taunts enemy units in the area for 2 seconds.
Cost: 50 mana
Cooldown: 10 seconds
R: Planeshift: After channeling for 1 second, Uriel teleports to target location so long as the area is within ally sight.
Cost: 200/225/250 mana
Cooldown: 125/100/75 seconds
Range: Global
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Health: 370 (+79)
Mana: 255 (+58)
Attack Damage: 50.3 (+3)
Attack Speed: 0.625 (+2.12%)
Range: 575
Health Regen: 4.475 (+0.525)
Mana Regen: 6.975 (+0.625)
Armor: 8.875 (+3.85)
Magic Resist: 30 (+0)
Movement Speed: 335
Tags: Ranged, Mage
Quotes
Upon Selection:
- My hands are creators.
Movement/Attacking:
- What shall I make next?
- Tools of magic.
- To protect this world.
- This body is weakening…
- The magic flows through me.
Taunt:
- Beware my intellect.
Joke:
- Flying machines? How absurd.
Dance: Cossack Dance
Skins:
Classic Uriel: An old man with regal looking robes. Silver hair and beard with purple and blue clothes.
Mindwiper Uriel: Blue hooded cloak, hands are glowing white.
Pyromaniac Uriel: Hair is on fire, clothes much more red in tone.
Story:
The mage known as Uriel came from another world, a place where magic was buried deep beneath the earth. The then-young magician worked to discover secrets behind the artifacts that he found. One particular relic was a gate, seemingly crafted by an alien creator. With a mere dusting, the portal was activated and sucked the mage through space and time for what seemed like not even a minute. By the time he exited, he was a grizzled old man, hair whitened by apparently aging. He was let out deep in an underground ruin. More time had passed until a small light broke into the darkness, a young blonde man peering in. Later, after an excavation of the ruin, the blonde explorer had brought the old man to the Institute of War, where it was discovered that the mage’s memory had been completely replaced with knowledge of great magic. Unable to find out the wizard’s name, the name Uriel was bestowed upon him as a testament and reference to a former great artificer. The Summoners hope that with the addition of Uriel, the League of Legends would be an ever greater beacon for magic seekers everywhere.