This guy is an AP caster with some serious sustained damage. He's going to have DoTs and he's going to have a lot of them. He will have no burst potential, but over an extended period of time he will slowly but surely wreak havoc on the enemy team. So, without further ado, here is Moros, The Aspect of Doom.
Appearance: Moros appears as a figure in a black robe. His hands are tucked inside the opposite sleeves, and nothing is visible besides the robe, not even his feet. His walk is really more of a glide. His only feature is a pair of red eyes, burning deep within the depths of the robe. His is enshrouded in an aura of darkness and dust.
Voice: Moros voice brings death to mind. It is a quiet, rasping voice that has a feeling of utter finality to it. It also sounds slightly resigned.
Lore:All things come to an end eventually. That is the natural cycle. Life and death, creation and destruction. Even mountains and seas face their end, the former slowly being eroded away, the later sinking and evaporating bit by bit. Yet there are always those who believe otherwise. When the Summoners at the League bound champions to the Nexus through their summoning, they gave them eternal life and in doing tampered with forces beyond their control. A being, ancient beyond measure, perceived their disruption of the balance. This being was the primordial personification of doom, the slow but inexorable force that eventually brings everything to their ultimate end, that has existed since the first thing came into being. Yet what these summoners were doing threatened to disrupt the balance between beginnings and endings and thus, Doom decided to...rectify the situation. He sent an aspect of himself to Runeterra to ensure that everything came to its end as its destiny required. The name of the aspect was Moros. The grass beneath his feet withered, the stones cracked, and the very air seemed to die in his presence. In a voice like the death rattle of a dying man, he demanded entry to the League. Not daring to refuse him, his request was granted. The doom of the League was sealed.
Abilities:As I stated above, this guy is going to be DoT heavy in the extreme.
Passive: Ruination: If Moros is killed, he does not die immediately, but has five seconds to teleport to a nearby enemy causing them to take 10 (+7 per level,+.05ap) magic damage per second for 5 seconds. The range of his passive is equal to that of of his Q.
Q: Dissolution: Moros brings the forces of annihilation down upon his target, dealing 50/110/170/230/290 (+.8ap) magic damage over 6 seconds. This ability also leaves the target weakened during and for 1 second after the duration, causing Corrosion to reduce the targets armor and magic resist by an additional 10 while they remain within the field and causing Atrophy to cause the target to deal 10% less damage from basic attacks over its duration. 12/11/10/9/8 second cooldown. Will have a range a little greater then Malzahar's Malefic Visions.
W: Corrosion: Moros erodes a target area, dealing 30/80/130/180/230 (+.6ap) magic damage over 5 seconds and reducing the armor and magic resist of all targets within the area by 10/20/30/40/50 for the duration. The debuff lasts for 2 seconds upon leaving the area. 13/12/11/10/9 second cooldown. Will have the range and area of Cho'gath's Rupture.
E: Atrophy: Moros fires a skill-shot that causes the first enemy champion hit target to decay, dealing 60/100/140/180/220 (+.6ap) damage over 4 seconds and reducing his targets movement and attack speed by 15/20/25/30/35% for the duration. 12/11/10/9/8 Has the range of Ezreal's Mystic Shot.
R: Doom: Moros dooms his target, dealing 15/30/45 (+.1ap) magic damage a second for 10 seconds and causing his target to take 5/10/15% increased damage(not including damage from this ability), have 5/10/15% reduced movement speed, 5/10/15% reduced attack speed, and 5/10/15% reduced armor and magic resist for the duration. This ability is unaffected by tenacity. 120/110/100 second cooldown. Will have a range equal to his Q.
Quotes:
Selection: "I shall be their end."
Movement: "Spread the decay."
"Doom comes."
"I am inexorable."
"The end approaches."
Attacking: "You will wither before me."
"Ashes to ashes, dust to dust."
"Prepare for your end."
Ult: "Your end is now."
"The end has come."
"Your doom is nigh."
Taunt: "Planets crumble before me. What hope have you?"
"Come and face your end."
"Why run? I will reach you eventually."
Joke: "Don't mention taxes. I'm still working on them."
Laugh: A quiet chuckle that sounds like the wind rushing through bones combined with the scrape of steel on stone.
Death: He crumbles into dust.
Dance: He will turn to dust several times and reappear each time in different positions of a waltz.
Image: He would be in a black robe with absolutely nothing of him exposed. One can just make out a pair of red eyes within the hood. He moves in a slow gliding walk. An aura of dust and darkness surounds him.
Appearance: Moros appears as a figure in a black robe. His hands are tucked inside the opposite sleeves, and nothing is visible besides the robe, not even his feet. His walk is really more of a glide. His only feature is a pair of red eyes, burning deep within the depths of the robe. His is enshrouded in an aura of darkness and dust.
Voice: Moros voice brings death to mind. It is a quiet, rasping voice that has a feeling of utter finality to it. It also sounds slightly resigned.
Lore:All things come to an end eventually. That is the natural cycle. Life and death, creation and destruction. Even mountains and seas face their end, the former slowly being eroded away, the later sinking and evaporating bit by bit. Yet there are always those who believe otherwise. When the Summoners at the League bound champions to the Nexus through their summoning, they gave them eternal life and in doing tampered with forces beyond their control. A being, ancient beyond measure, perceived their disruption of the balance. This being was the primordial personification of doom, the slow but inexorable force that eventually brings everything to their ultimate end, that has existed since the first thing came into being. Yet what these summoners were doing threatened to disrupt the balance between beginnings and endings and thus, Doom decided to...rectify the situation. He sent an aspect of himself to Runeterra to ensure that everything came to its end as its destiny required. The name of the aspect was Moros. The grass beneath his feet withered, the stones cracked, and the very air seemed to die in his presence. In a voice like the death rattle of a dying man, he demanded entry to the League. Not daring to refuse him, his request was granted. The doom of the League was sealed.
Abilities:As I stated above, this guy is going to be DoT heavy in the extreme.
Passive: Ruination: If Moros is killed, he does not die immediately, but has five seconds to teleport to a nearby enemy causing them to take 10 (+7 per level,+.05ap) magic damage per second for 5 seconds. The range of his passive is equal to that of of his Q.
Q: Dissolution: Moros brings the forces of annihilation down upon his target, dealing 50/110/170/230/290 (+.8ap) magic damage over 6 seconds. This ability also leaves the target weakened during and for 1 second after the duration, causing Corrosion to reduce the targets armor and magic resist by an additional 10 while they remain within the field and causing Atrophy to cause the target to deal 10% less damage from basic attacks over its duration. 12/11/10/9/8 second cooldown. Will have a range a little greater then Malzahar's Malefic Visions.
W: Corrosion: Moros erodes a target area, dealing 30/80/130/180/230 (+.6ap) magic damage over 5 seconds and reducing the armor and magic resist of all targets within the area by 10/20/30/40/50 for the duration. The debuff lasts for 2 seconds upon leaving the area. 13/12/11/10/9 second cooldown. Will have the range and area of Cho'gath's Rupture.
E: Atrophy: Moros fires a skill-shot that causes the first enemy champion hit target to decay, dealing 60/100/140/180/220 (+.6ap) damage over 4 seconds and reducing his targets movement and attack speed by 15/20/25/30/35% for the duration. 12/11/10/9/8 Has the range of Ezreal's Mystic Shot.
R: Doom: Moros dooms his target, dealing 15/30/45 (+.1ap) magic damage a second for 10 seconds and causing his target to take 5/10/15% increased damage(not including damage from this ability), have 5/10/15% reduced movement speed, 5/10/15% reduced attack speed, and 5/10/15% reduced armor and magic resist for the duration. This ability is unaffected by tenacity. 120/110/100 second cooldown. Will have a range equal to his Q.
Quotes:
Selection: "I shall be their end."
Movement: "Spread the decay."
"Doom comes."
"I am inexorable."
"The end approaches."
Attacking: "You will wither before me."
"Ashes to ashes, dust to dust."
"Prepare for your end."
Ult: "Your end is now."
"The end has come."
"Your doom is nigh."
Taunt: "Planets crumble before me. What hope have you?"
"Come and face your end."
"Why run? I will reach you eventually."
Joke: "Don't mention taxes. I'm still working on them."
Laugh: A quiet chuckle that sounds like the wind rushing through bones combined with the scrape of steel on stone.
Death: He crumbles into dust.
Dance: He will turn to dust several times and reappear each time in different positions of a waltz.
Image: He would be in a black robe with absolutely nothing of him exposed. One can just make out a pair of red eyes within the hood. He moves in a slow gliding walk. An aura of dust and darkness surounds him.
Last edited by Void22 on Sun Mar 24, 2013 4:22 pm; edited 11 times in total