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    Yel'Anul, The Shadesteel Stalker

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    Icraig33
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    Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 6:25 pm

    Yel'Anul,

    Combat Role: AP assassin/support

    Statistics:
    HPoints: 470 +84/lvl (1898)
    Armor: 17 +4/lvl (85)
    MResist: 30
    ADamage: 50 +3/lvl (101)
    ASpeed: .65 +.02/lvl (.99)
    ARange: 125
    MPoints: 240 +35/lvl (835)
    HP Regen/s: 1 +.4/lvl (7.Cool
    MP Regen/s: 1.2 +.2/lvl (4.6)
    MSpeed: 345

    Shadesteel Skeleton (Innate): Yel’Anul’s skeleton is highly reactive to magic from nearby spellcasts (including his own), causing his abilities to occasionally silence enemies he targets.
    ---

    Every 24s, Yel’Anul’s next ability will silence the first enemy target they hit for 1.4/1.6/1.8/2s, ranking up at levels 6/11/16. abilities cast within 750 units, including himself, will reduce this cooldown by 1s. This cooldown is not affected by cooldown reduction

    Mind Blast (Q): Fires a blast of highly reactive void energy, damaging and stunning the first enemy target it hits. Yel’Anul can slightly change the blasts tradjectory while in flight.
    ---

    Fires a projectile towards in the direction of your cursor, Curving slightly in any direction you move the cursor afterwards. This projectile will deal 80/130/180/230/280 (+70% AP) magic damage and stun the first enemy target hit for .7/.8/.9/1/1.1s. This ability has no cast time and can be used while moving, but cannot pass through terrain.
    Mana Cost: 60/65/70/75/80
    Cooldown: 12/11/10/9/8s
    Cast Range: 900 units/line skillshot

    Vibration (W):Yel’Anul’s skeleton starts vibrating heavily, granting bonus attack speed and additional magic damage on attacks. This can transfer on any allied target under Symbiosis.
    ---

    Empowers self for 4s, granting 9/13/17/21/25% increased attack speed and causing auto-attacks to do 15/25/35/45/55 (+30% AP) bonus magic damage (does not stack with itself). If under Symbiosis, this effect is instead transferred to the host if an ally, the effect persisting for the full duration even if Yel'Anul leaves the host early, or will be disabled for the duration if the host is an enemy. These enhanced attacks will apply the silence from Shadesteel skeleton if ready to proc.
    Mana Cost: 25
    Cooldown: 6s

    State of Mercury (E): Yel’Anul melts down into two halves and reforms at target location in the form of two arcs. Enemies he passes through are damaged and have a small amount of magic resist shredded.
    ---

    Melts down into two halves and reforms at target location in two arcs. Enemies he passes through are dealt 70/115/160/205/250 (+65% AP) magic damage and have their MR lowered by 10/15/20/25/30 for 4s. This can be performed while under Symbiosis from the host’s position. Enemies cannot be hit more than once
    Mana Cost: 75
    Cooldown: 13/12/11/10/9s
    Cast Range: 600 units/Custom skillshot

    Symbiosis (Ultimate, R): Yel’Anul melts and covers a target champion in himself, allowing him to cast spells from the host's position momentarily without fear of being directly targeted.
    ---

    Yel’Anul jumps onto a champion for up for up to 15s if an allied host or 5s if an enemy host. During this time, enemies cannot target him directly and may still cast abilities from the host’s position. If an allied host, 40/30/20% of all damage taken by the host after mitigation is additionally dealt to Yel’Anul and The host gains 20/30/40 bonus armor and magic resist for 5s, persisting even if Yel’Anul leaves the host early. If the host is an enemy, this ability will apply the silence from Shadesteel Skeleton if available. Re-activating this ability will latch off of the host.
    Mana Cost: 200/125/50
    Cooldown: 100/80/60s
    Cast Range: 450 units


    Last edited by Icraig33 on Mon Jul 29, 2013 7:09 pm; edited 1 time in total
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    MynxTheOrigin

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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 6:34 pm

    Statistics:
    HPoints: 470 +84/lvl (1898)
    Armor: 17 +4/lvl (85)
    MResist: 30
    ADamage: 50 +3/lvl (101)
    ASpeed: .65 +.02/lvl (.99)
    ARange: 125
    MPoints: 240 +35/lvl (835)
    HP Regen/s: 1 +.4/lvl (7.Cool
    MP Regen/s: 1.2 +.2/lvl (4.6)
    MSpeed: 345

    I checked your armor and if you did the math for the other stats the way you did it for armor, his stats are actually a level weak. Growth per level is still applied even at level one. Also, his armor growth is equal to Maokai's, but the base is one point lower. Maybe an armor growth tweak might help unless that was intentional.

    I made that mistake for my two champs though, not applying growth at level one.
    I also made that emote mistake.

    All in all, this guy sounds pretty cool.
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    MynxTheOrigin

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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 6:41 pm

    As for a title. How about "The Mercurial Skeleton" or "The Shade Stalker"?
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    Icraig33
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 7:52 pm

    No, his armor value is as it should be. I think you are confusing lvl 1 logic for lvl 0 logic. As for the titles, I'm currently considering The Shadesteel Tyrant, but I'll definitely keep your suggestions in mind. Really, it'll depend on how powerful a figure I make prior to landing on Runeterra


    Last edited by Icraig33 on Wed Mar 20, 2013 7:57 pm; edited 1 time in total
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 7:55 pm

    Alright. Smile
    I was going by LoLwiki for that logic, but it's good to know I was able to help.
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 7:56 pm

    does LoLwiki go by Lvl 0 logic? Never knew that (then again, I don't usually go to LoL wiki for reference on base stats)
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 7:57 pm

    That it does. I tend to assume their info is accurate, if sometimes confusingly explained.


    Last edited by MynxTheOrigin on Wed Mar 20, 2013 8:03 pm; edited 1 time in total
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    MynxTheOrigin

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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 7:58 pm

    Not to sound like I didn't read it, but what's the biggest perk to attaching to an enemy?
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 8:05 pm

    I heard you were good with abilities and ability balance. I think that seems to be pretty true. XD
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 8:05 pm

    I tend to take my stat references from Leaguecraft, as their stats are almost always accurate and simply written

    As for attaching to an enemy, it's main purposes are as follows:

    - A way to quickly jump into the backline to focus squishy enemies (if you are playing him as an assassin)
    - A way to dodge a big brunt of initial teamfight damage (since you don't take any recoil damage when on an enemy host, unlike an allied host where you take a portion of the damage they take)
    - A way to silence an important caster + one of the two mentioned above.


    Last edited by Icraig33 on Wed Mar 20, 2013 8:06 pm; edited 1 time in total
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 8:06 pm

    Ah. That is a pretty damn good perk.
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 8:06 pm

    And can you give me a link to Leaguecraft? Sounds worth checking out.
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 8:10 pm

    - for the ultimate, It's why I made the duration for enemies much shorter than the one on allies.

    - for the site: here is a link to Ahri's page on Leaguecraft: http://leaguecraft.com/guide/ahri-build-guide.xhtml

    - for the compliment: thanks! Razz I heard a similar comment from Wulffe, who said he was impressed with the speed at which I can create skillset concepts that work well (I was chatting with him while I was making the Yel'Anul's first draft skillset, which is pretty much the exact same as what you are looking at right now)
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 8:24 pm

    I do the same thing with my champs. I try to make a good skill set asap, then refine it as I go on.
    Very Happy
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 8:25 pm

    I glanced at the site. It seems pretty damn cool.
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 8:33 pm

    Have you ever had to help someone tweak a skillset?
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    Icraig33
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 9:01 pm

    I have on quite a few occasions before, back when I used to coach people (AKA 1-on-1 tutoring). However, college = not as much time for coaching.

    also, I've noticed that you tend to do a lot of posting when you could simply edit one post toa have more content in it. While I won't punish you for it or anything, I'll encourage you to edit a little more often Razz
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 9:04 pm

    Toa? Sorry, I'm pretty scatter-brained. Sad
    I don't mean to annoy people.
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 9:05 pm

    you aren't annoying anyone at all. It's just something I noticed
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    MynxTheOrigin

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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 9:06 pm

    Okay. Mind giving me an example?
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    Icraig33
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 9:13 pm

    well, this the amount of posts you have currently made on this thread is a good example.

    I seriously wouldn't worry about it too much though. At least you haven't been quintuple-posting (and trust me, I know people who quintuple post)
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    MynxTheOrigin

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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 9:14 pm

    Funny thing is I realized what you were saying right as the notification came up. XD
    I'll remember this in the future.

    Say, mind helping me out?
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    Icraig33
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Icraig33 on Wed Mar 20, 2013 9:15 pm

    sure, send me a PM about it (that way it doesn't clutter up this thread too much)
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    Re: Yel'Anul, The Shadesteel Stalker

    Post by MynxTheOrigin on Wed Mar 20, 2013 9:18 pm

    I think I've already done that. XD

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    Re: Yel'Anul, The Shadesteel Stalker

    Post by Siyanor on Fri Aug 02, 2013 12:10 am

    Maybe for the Q you could make the curving like a pet? As in Alt+move cursor curves it? Otherwise you'll more often than not curve it accidentally.

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