Wickit, the Candle
This is just meant to be silly, not imbalanced. No stats, just abilities.
Role: CC Mage
Innate: Sticky Wax
Wickit drops sticky wax as he walks which slows enemies that walk on it by 35% for 0.75 seconds.
Q: Inflame
Cost: 50 Health
Cooldown: 9
Passive: Wickit gains bonus AP equal to a percentage of his AP.
Percent bonus: 5/10/15/20/25
Active: Wickit transfers part of his flame to a target enemy, losing half of his passive bonus while Inflame is on cooldown but dealing magic damage each second for 5 seconds.
Range: 450
Damage per second: 20/30/40/50/60 (+0.15 AP)
W: Sputter
Cost: 20/18/16/14/12 Health
Cooldown: 5/4.5/4/3.5/3
Blinds all nearby enemies for 1 second.
AoE: 600
E: Shadow Flicker
Cost: 80 Health
Wickit causes a shadow of himself to flicker at a targeted point for 4 seconds. All nearby units facing it are briefly feared, and units that walk next to the shadow are burned and take magic damage.
Cast range: 700
Fear radius: 300
Burn radius: 100
Fear duration: 0.5/0.75/1/1.25/1.5
Damage: 70/120/170/220/270 (+.6 AP)
R: Candle Holder
No cost
Cooldown: 90/70/50
Wickit leaps onto a target champion and wraps himself around it, suppressing it. Wickit then deals magic damage each second equal to Inflame's damage. If Candle Holder is cast on a target inside the burn radius of Wickit's shadow, Shadow Flicker deals its damage every second until Candle Holder ends or the shadow dissipates, instead of once.
Cast range: 575
Duration: 2/3/4
This is just meant to be silly, not imbalanced. No stats, just abilities.
Role: CC Mage
Innate: Sticky Wax
Wickit drops sticky wax as he walks which slows enemies that walk on it by 35% for 0.75 seconds.
Q: Inflame
Cost: 50 Health
Cooldown: 9
Passive: Wickit gains bonus AP equal to a percentage of his AP.
Percent bonus: 5/10/15/20/25
Active: Wickit transfers part of his flame to a target enemy, losing half of his passive bonus while Inflame is on cooldown but dealing magic damage each second for 5 seconds.
Range: 450
Damage per second: 20/30/40/50/60 (+0.15 AP)
W: Sputter
Cost: 20/18/16/14/12 Health
Cooldown: 5/4.5/4/3.5/3
Blinds all nearby enemies for 1 second.
AoE: 600
E: Shadow Flicker
Cost: 80 Health
Wickit causes a shadow of himself to flicker at a targeted point for 4 seconds. All nearby units facing it are briefly feared, and units that walk next to the shadow are burned and take magic damage.
Cast range: 700
Fear radius: 300
Burn radius: 100
Fear duration: 0.5/0.75/1/1.25/1.5
Damage: 70/120/170/220/270 (+.6 AP)
R: Candle Holder
No cost
Cooldown: 90/70/50
Wickit leaps onto a target champion and wraps himself around it, suppressing it. Wickit then deals magic damage each second equal to Inflame's damage. If Candle Holder is cast on a target inside the burn radius of Wickit's shadow, Shadow Flicker deals its damage every second until Candle Holder ends or the shadow dissipates, instead of once.
Cast range: 575
Duration: 2/3/4