This concept was also already on the official forums, which is why I'm posting it at the same time as my other concept -- it's not because I'm just spamming concepts.
Qazetlox, the Vault Guardian
This was done as a very rough concept. No lore and probably needs number adjustments.
Suggested Roles:
Top lane tank
AP Offtank
Support
Stats: (These are just general numbers really. Basing them loosely on AP tanks like Cho/Galio/Malphite.)
Health: 435 (+80)
Health regen: 7.36 (+0.8)
Mana: 243 (+37)
Mana regen: 6 (+.55)
Range: 125 (melee)
Attack Damage: 56 (+3.38)
Attack Speed: 0.638 (+2.1%)
Armor: 18 (+3.5)
Magic Resist: 30 (+1.25)
Movespeed: 340
Difficulty: Medium-High
Resource: Mana
Innate: Thermal Signature Detection
While not taking actions, Qazetlox has 350 increased sight range and can see units in brush or through fog of war as long as they are moving. This ability is inactive while Qazetlox is stunned, suppressed, or airborne.
Q: Concussion Blast
Cost: 40/45/50/55/60
Cooldown: 14/12.5/11/9.5/8
Qazetlox expels a sonic pulse that damages and knocks back enemy units in a ring around him. Enemy units inside the ring are instead briefly stunned [no damage or knockback].
Ring distance: 500 out from Qazetlox's position
Ring width: 225
Stun duration: 0.5
Knockback distance: 330 (+0.08 maximum health)(+0.04 total shield value [from all sources])
Damage: 60/100/140/180/220 (+0.6 AP)
W: Energy Screen
Cost: 80/70/60/50/40
Cooldown: 22/19/16/13/10
Creates a field of energy at a target position perpendicular to Qazetlox [same targeting mechanism as Anivia's Crystallize and Jayce's Acceleration Gate] that blocks enemy projectiles, including ranged attacks. Projectiles other than ranged attacks will blow holes in the screen equal to their width. An enemy unit that passes through the screen will take damage; this damage is doubled if the unit is knocked through the screen [by any source].
Cast range: 750
“Thickness”: 75
Width: 800
Damage: 70/90/110/130/150 (+0.4 AP)
Duration: 3/3.5/4/4.5/5
E: Talcynite Plating
Cost: 45
Cooldown: 10
Passive: A percentage of true and magic damage that Qazetlox would take is converted to physical damage.
Percent: 6/9/12/15/18
Active: Temporarily increases Qazetlox's Armor and Magic Resist and shields him [after applying armor/mr bonus].
Bonus Armor and Magic Resist: 9/13/17/21/25
Shield: 70/85/100/115/130(+0.4 Armor)(+0.4 Magic Resist)
Duration: 3/3.5/4/4.5/5
R: Force Cannon
Cost: 100/125/150
Cooldown: 110/90/70
Qazetlox overloads his shields, causing energy to explode outward and in the targeted direction, dealing damage in an AoE and in a line. Also shields Qazetlox. Units hit by both the AoE damage and the line damage take half damage from the line damage. Has a 1 second cast time.
Line Range: 1200
AoE: 450
Shield duration: 8
Line damage: 115/230/345(+0.8 AP)
AoE damage: 80/160/240(+0.6 AP)
Shield amount: 115/230/345(+0.4 Armor)(+0.4 Magic Resist)
Qazetlox, the Vault Guardian
This was done as a very rough concept. No lore and probably needs number adjustments.
Suggested Roles:
Top lane tank
AP Offtank
Support
Stats: (These are just general numbers really. Basing them loosely on AP tanks like Cho/Galio/Malphite.)
Health: 435 (+80)
Health regen: 7.36 (+0.8)
Mana: 243 (+37)
Mana regen: 6 (+.55)
Range: 125 (melee)
Attack Damage: 56 (+3.38)
Attack Speed: 0.638 (+2.1%)
Armor: 18 (+3.5)
Magic Resist: 30 (+1.25)
Movespeed: 340
Difficulty: Medium-High
Resource: Mana
Innate: Thermal Signature Detection
While not taking actions, Qazetlox has 350 increased sight range and can see units in brush or through fog of war as long as they are moving. This ability is inactive while Qazetlox is stunned, suppressed, or airborne.
Q: Concussion Blast
Cost: 40/45/50/55/60
Cooldown: 14/12.5/11/9.5/8
Qazetlox expels a sonic pulse that damages and knocks back enemy units in a ring around him. Enemy units inside the ring are instead briefly stunned [no damage or knockback].
Ring distance: 500 out from Qazetlox's position
Ring width: 225
Stun duration: 0.5
Knockback distance: 330 (+0.08 maximum health)(+0.04 total shield value [from all sources])
Damage: 60/100/140/180/220 (+0.6 AP)
W: Energy Screen
Cost: 80/70/60/50/40
Cooldown: 22/19/16/13/10
Creates a field of energy at a target position perpendicular to Qazetlox [same targeting mechanism as Anivia's Crystallize and Jayce's Acceleration Gate] that blocks enemy projectiles, including ranged attacks. Projectiles other than ranged attacks will blow holes in the screen equal to their width. An enemy unit that passes through the screen will take damage; this damage is doubled if the unit is knocked through the screen [by any source].
Cast range: 750
“Thickness”: 75
Width: 800
Damage: 70/90/110/130/150 (+0.4 AP)
Duration: 3/3.5/4/4.5/5
E: Talcynite Plating
Cost: 45
Cooldown: 10
Passive: A percentage of true and magic damage that Qazetlox would take is converted to physical damage.
Percent: 6/9/12/15/18
Active: Temporarily increases Qazetlox's Armor and Magic Resist and shields him [after applying armor/mr bonus].
Bonus Armor and Magic Resist: 9/13/17/21/25
Shield: 70/85/100/115/130(+0.4 Armor)(+0.4 Magic Resist)
Duration: 3/3.5/4/4.5/5
R: Force Cannon
Cost: 100/125/150
Cooldown: 110/90/70
Qazetlox overloads his shields, causing energy to explode outward and in the targeted direction, dealing damage in an AoE and in a line. Also shields Qazetlox. Units hit by both the AoE damage and the line damage take half damage from the line damage. Has a 1 second cast time.
Line Range: 1200
AoE: 450
Shield duration: 8
Line damage: 115/230/345(+0.8 AP)
AoE damage: 80/160/240(+0.6 AP)
Shield amount: 115/230/345(+0.4 Armor)(+0.4 Magic Resist)
Last edited by Siyanor on Sat Jul 27, 2013 1:57 am; edited 1 time in total (Reason for editing : Disabling smilies because they messed it up...)