Feallin, The Runesage
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Appearance: Blue robe with white markings on it, White hood arcing with energy, Grey and blue cape.
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Lore: Feallin was a simple mage in training at the academy for magic arts, Always with a thirst for more knowledge, His only goal was to master all the secrets of the arcane. After he learned all he could from classes at the academy, he took a side trip into the hidden rooms deep in the library. Where all the books on the strongest magic was.
Feallin spent several days down there studying these secrets. After his imense stuyding of forbiden magics, He still craved more knowledge. Knowing there was nothing left at the academy, He mysteriously vanished for several years.
Nobody knows where or what Feallin had done during his absence. When he returned to the public eye, His eyes were glowing blue with forbiden magic. With all this power in hand, he knew what must be done. Reveal it to the world and show them the emense power of the arcane arts.
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Base Stats:
Health: 435 (+85 per level)
Mana: 550 (+65 per level)
AD: 38 (+2.4 per level)
AP: 55 (+4 per level)
Armor: 10 (+3 per level)
MR: 30 (+1 per level)
Range: 550
Move Speed: 325
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Abilities:
Passive: Arcane Armor: Every time Faellin is struck by an enemy spell or attack, he instantly restores 5 mana. increases by 3 per level.
Casting a spell will grant Faellin a magic rune based on the spell cast. Each rune modifies Arcane Flux based on the combination of runes he has. Upon reaching 3 runes, Faellin instantly restores 4% of his maximum mana
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Q: Flare Bomb: Faellin conjures a sphere of flame at a target location, after a brief delay the spere will detonate dealing 45 / 65 / 85 / 105 / 125 (75% AP) magic damage to enemies in the blast. 50% increased damage if Faellin has 3 fire runes active.
Cost: 60 / 70 / 80 / 90 / 100 mana, Cooldown: 8 seconds.
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W: Glacial Bolt: Fires off a freezing bolt of ice at an enemy, dealing 30 / 50 / 80 / 110 / 130 (60% AP) and slowing the target by 30% for 2 seconds, Increases Faellin's movement speed by 30% for 2 seconds if 3 frost runes are active.
Cost: 70 / 75 / 80 / 85 / 90 mana, Cooldown: 7 seconds.
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E: Energy Barage: Fires off a blast of arcane energy at a target, dealing 50 / 75 / 100 / 125 / 150 (70% AP) magic damage, Marking the target with arcane energy, If one of Feallin's other spells damage the marked target, They will take 35 / 50 / 65 / 80 / 95 (50% AP) bonus magic damage. If 3 arcane runes are active, the mark will jump to another nearby enemy after being triggered.
Cost: 60 / 70 / 80 / 90 / 100 mana, Cooldown: 7 seconds
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R: Arcane Flux: Instantly deals 100 / 200 / 300 (80% AP) magic damage to an enemy champion, bonus effects are modified based on the 3 runes he has active.
Fire: 20% damage over time per rune
Frost: .8 second immobilize per rune
Arcane: Additional 80 magic damage per rune
Cost: 100 mana, Cooldown: 60 / 50 / 40 seconds.
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Appearance: Blue robe with white markings on it, White hood arcing with energy, Grey and blue cape.
-----------------------------
Lore: Feallin was a simple mage in training at the academy for magic arts, Always with a thirst for more knowledge, His only goal was to master all the secrets of the arcane. After he learned all he could from classes at the academy, he took a side trip into the hidden rooms deep in the library. Where all the books on the strongest magic was.
Feallin spent several days down there studying these secrets. After his imense stuyding of forbiden magics, He still craved more knowledge. Knowing there was nothing left at the academy, He mysteriously vanished for several years.
Nobody knows where or what Feallin had done during his absence. When he returned to the public eye, His eyes were glowing blue with forbiden magic. With all this power in hand, he knew what must be done. Reveal it to the world and show them the emense power of the arcane arts.
-----------------------------
Base Stats:
Health: 435 (+85 per level)
Mana: 550 (+65 per level)
AD: 38 (+2.4 per level)
AP: 55 (+4 per level)
Armor: 10 (+3 per level)
MR: 30 (+1 per level)
Range: 550
Move Speed: 325
-----------------------------
Abilities:
Passive: Arcane Armor: Every time Faellin is struck by an enemy spell or attack, he instantly restores 5 mana. increases by 3 per level.
Casting a spell will grant Faellin a magic rune based on the spell cast. Each rune modifies Arcane Flux based on the combination of runes he has. Upon reaching 3 runes, Faellin instantly restores 4% of his maximum mana
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Q: Flare Bomb: Faellin conjures a sphere of flame at a target location, after a brief delay the spere will detonate dealing 45 / 65 / 85 / 105 / 125 (75% AP) magic damage to enemies in the blast. 50% increased damage if Faellin has 3 fire runes active.
Cost: 60 / 70 / 80 / 90 / 100 mana, Cooldown: 8 seconds.
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W: Glacial Bolt: Fires off a freezing bolt of ice at an enemy, dealing 30 / 50 / 80 / 110 / 130 (60% AP) and slowing the target by 30% for 2 seconds, Increases Faellin's movement speed by 30% for 2 seconds if 3 frost runes are active.
Cost: 70 / 75 / 80 / 85 / 90 mana, Cooldown: 7 seconds.
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E: Energy Barage: Fires off a blast of arcane energy at a target, dealing 50 / 75 / 100 / 125 / 150 (70% AP) magic damage, Marking the target with arcane energy, If one of Feallin's other spells damage the marked target, They will take 35 / 50 / 65 / 80 / 95 (50% AP) bonus magic damage. If 3 arcane runes are active, the mark will jump to another nearby enemy after being triggered.
Cost: 60 / 70 / 80 / 90 / 100 mana, Cooldown: 7 seconds
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R: Arcane Flux: Instantly deals 100 / 200 / 300 (80% AP) magic damage to an enemy champion, bonus effects are modified based on the 3 runes he has active.
Fire: 20% damage over time per rune
Frost: .8 second immobilize per rune
Arcane: Additional 80 magic damage per rune
Cost: 100 mana, Cooldown: 60 / 50 / 40 seconds.