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    Adamas, the Evergrowing Giant

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    Drake_O`Dagger

    Posts : 4
    Join date : 2013-05-28

    Adamas, the Evergrowing Giant

    Post by Drake_O`Dagger on Tue May 28, 2013 11:41 pm

    Adamas, the Evergrowing Giant

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    Health: 480 (+80 per level, 1920, 2820 with Passive at Max)
    Mana: 0 (Manaless)
    Damage: 50 (+2.5 per level, 95)
    Attack Speed: 0.62 (+3.5% per level, 1.01)
    Armor: 16 (+3 per level, 70)
    Magic Resist: 30 (+1.25 per level, 51.25)
    Movement Speed: 350 (422 with Passive at Max)
    Range: 175 (425 with Passive at Max)

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    Passive - Evergrowth: Every time Adamas gains a level or kills an enemy champion, he grows and gains 1 stack of Evergrowth, upto twice his Champion Level. Upon dying, Adamas lose 1/3rd of his stacks. If Adamas has no stacks of Evergrowth remaining, abilities consuming Evergrowth instead consume 50/75/100 health (levels 1/6/12). Adamas ignores unit collision and can pass through his own walls.

    Evergrowth: +25 Health, +6.95 Attack Range, +2 Movement Speed (max 900 health, 250 Attack Range, 72 Movement Speed).

    I’m tempted to add the ability to have Evergrowth apply a knock-back to Adamas’ auto-attacks, but I’m hesitant to do so. It’s an alternate idea to having the huge AD that Adamas used to have to represent his incredible strength, and fits with his control-heavy nature.
    Note about this champion’s size: his NORMAL size would be comparible to Cho’gath’s biggest size not including buffs from other sources than Cho’gath himself.

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    Q - Diamond Dust: Can target either a Crystal or an enemy:

    Crystal: Adamas auto-attacks the Crystal, destroying it after landing the attack. He then gains 1 Stack of Evergrowth. If the Crystal had an Enemy in it, they also take damage per the Enemy effect.

    Enemy: Adamas throws a piece of himself at the enemy at the cost of 1 Stack of Evergrowth unless there is a Crystal within his Attack Range (in which case, he throws the Crystal instead, including any enemy inside it if there is one). The thrown crystal deals 110/155/200/245/290 (+0.8 bonus AD) Physical Damage to the targeted enemy (if an enemy is in the crystal, they also take the damage). If an existing crystal is thrown, it is not destroyed.

    Cost: 0 (or 1 Stack of Evergrowth, if you don’t have Crystals around)

    Cooldown: 6

    Range: 1100

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    W - Crystal Rush: Adamas takes advantage of his massive stride to run at twice his Movement Speed, dealing 90/130/170/210/250 (+0.6 bonus AD) to every enemy he steps on along the way. He also leaves a trail of Crystals behind him.

    Crystals act as Walls with a length of 200 units that can be destroyed. The walls disappear after 10 seconds.

    Crystal Rush works the way it does because it's a fairly unique mechanic and has nothing really close to it aside from Dashs and Anivia's wall. It doesn't go through walls or things like a normal dash, it doesn't have a duration like a speed buff (it uses distance traveled instead), and it leaves a trail that makes a wall every 200 units. Nothing is really like this, so I did the best I could drawing inspiration from similar skills.

    The Walls are destroyed in the same way that Zyra’s plants are.

    Cost: 1 stack of Evergrowth

    Cooldown: 30

    Max Distance traveled: 500/750/1000/1250/1500

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    E - Prismatic Prison: Adamas removes a piece of himself with his next attack, dealing 35/70/105/140/175 extra Physical Damage and rooting the enemy in a Crystal. It acts as a Crystal created by Crystal Rush in addition to rooting the enemy for 3 seconds or until broken.

    Cost: 0

    Cooldown: 12

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    R - Adamant Shockwave: Adamas leaps straight up, disappearing from view for 1 second (+0.055* seconds per stack of Evergrowth), becoming untargetable and invulnerable, before smashing back into the ground, creating a shockwave that causes crystals to erupt from the ground in a wave, dealing 200/300/400 (+1 Bonus AD) Physical Damage, and knocking enemies up for 1 second. Damage is reduced by 1% per 100 units away the enemy is.

    *This is an infinite number rounded down to the first 3 digits. This effect scales between 1 and 3 seconds.

    Cost: Half your stacks of Evergrowth (rounded down)

    Cooldown: 200/180/160

    AoE: 10,000 (Global)

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    Change log
    4/13
    Reduced the distance for Crystal Rush from 1000/1500/2000/2500/3000 to 500/750/1000/1250/1500.
    Changed health of the walls from 100/150/200/250/300 to 300 at all levels. (To increase early-game viability since crystals are Adamas' secondary resource)
    Removed the range scaling on the Ult. It now has a flat 10,000 unit range.
    The Ult no longer stuns, and only has a knockup of 1 second.
    Crystals are no longer made by the Ult.
    Cooldown for the Ult reduced to 200/180/160 from 300.
    Ult now costs half your stacks of Evergrowth
    4/14
    Clarified that thrown crystals made from Prismatic Prison also throw the enemy.
    4/16
    Changed Ult to scale between 1 and 3 seconds instead of 1 and 2.8 seconds for the Invulnerability effect.
    4/24
    Removed the AD bonus from the Passive in favor of MS, buffed the AS and AD of the base stats, and buffed the base Health just a bit to emphasis his tanky nature more. Changed how stacks of Evergrowth are lost.

      Current date/time is Mon Sep 25, 2017 1:35 pm