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    Cerys, the Flare Crusader

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    Siyanor

    Posts : 49
    Join date : 2013-07-27
    Age : 26

    Cerys, the Flare Crusader

    Post by Siyanor on Mon Oct 07, 2013 5:54 am

    Is this seriously the first post in this category? o.O

    Edit: Reduced base damage and AP scaling on Hadhayosh, gave it decreasing mana cost/lvl (instead of flat 70), and changed physical damage from total to bonus AD. Gave Searing Heart level scaling. Increased base damage of Zar ptak.

    Reasoning: Hadhayosh was dealing more damage than Zar ptak early without it being a significant mana drain, despise it being primarily a utility skill and Zar ptak being a damage skill. Searing Heart was not doing much of anything late game at only 0.5% of his maximum health at all levels.

    Cerys, the Flare Crusader

    Suggested Roles:

    Top lane tank
    Top lane bruiser
    Jungle tank

    Health: 412 (+88)
    Health regen: 7 (+0.5)
    Mana: 230 (+50)
    Mana regen: 6.8 (+0.55)
    Range: 125 (Melee)
    AD: 54 (+3.5)
    AS: 0.625 (+3.4%)
    Armor: 17 (+3.75)
    MR: 30 (+1.25)
    MS: 350

    Difficulty: Medium-High

    Passive: Searing Heart

    Whenever Cerys deals magic damage to a unit (from any source, except Searing Heart), he deals a percentage of his maximum health to himself and the damaged unit as magic damage. Searing Heart cannot kill Cerys. [Triggers individually for each unit hit.]

    Damage at levels 1/6/12/18: 0.5/1/1.5/2% of Cerys' maximum health

    Q: Hadhayosh

    Cooldown: 12
    Mana cost: 100/90/80/70/60

    Cerys surrounds himself in flames and dashes in the targeted direction, dealing magic damage to units he passes through and knocking them away from the point of contact with his shield. All units in front of Cerys when he finishes charging are dealt the same magic damage plus additional physical damage and knocked up as Cerys impales them with his sword. A unit can be knocked back multiple times by Hadhayosh, and can be hit by both the knockback and the knockup, but will only take the magic damage once.

    Dish distance: 525
    Dash speed: 800
    Knockback distance: 300
    Damage AoE: 140
    Knockup duration: 1

    Magic damage: 70/105/140/175/210 (+0.4 AP)(+0.3 Armor)(+0.3 Magic Resist)
    Physical damage: 80/85/90/95/100% of Cerys' bonus AD

    W: Zar ptak

    Cooldown: 12/11/10/9/8
    Mana cost: 75/80/85/90/95

    Cerys enlarges his sword and imbues it with fire, then slashes in a line, dealing physical damage, also causing flames to erupt and deal magic damage in a partial cone extending horizontally from the line. [Units hit by the line will not be hit by the cone and vice versa.]

    Line distance: 400
    Line width: 180
    Cone width (at widest point): 400

    Physical damage: 70/120/170/220/270 (+0.8 bonus AD)
    Magic damage: 80/120/160/200/240 (+1 AP)

    E: Shenlong (I'd like to find a fire dragon... Shenlong isn't actually a fire dragon, but none of the fire dragons sounded good.)

    Passive

    Every 1.5 seconds, the blood coursing through Cerys' veins recovers health equal to a percentage of his missing health and mana equal to a percentage of his missing mana. Whenever Shenlong recovers health or mana above a threshold, the cooldowns of Cerys' abilites are reduced by 1 second.

    Restoration: 2/2.75/3.5/4.25/5% of missing health/mana
    Health threshold: 25/35/45/55/65
    Mana threshold: 10/15/20/25/30

    R: Legend Armor

    Cooldown: 100/80/60
    Mana cost: 150/125/100

    When the time is upon him, Cerys calls upon an ancient power to forge magical armor around himself, temporarily increasing his AD, Armor, and Magic Resist by a percentage of his maximum health. If Cerys is alive when the effect ends, a percentage of this bonus is retained permanently. Legend Armor can only be cast when Cerys is below 40% health.

    Duration: 15

    Bonus AD, Armor, and Magic Resist: 1/1.5/2% of maximum health
    Bonus retained: 5/10/15% of bonus

    Strategy:

    Cerys is an excellent top laner. Hadhayosh can escape or set up ganks, Zar ptak allows ranged harass or waveclear, Shenlong gives both health and mana sustain, and the steroid effect of Legend Armor tips duels in Cerys' favor.

    Hadhayosh can dash over walls.

    Remember that Cerys deals damage to himself whenever he deals magic damage, including from items such as Sunfire Cape and Thornmail. This can be a bad thing, since it can bring you closer to death, but it can also be a good thing, since it can increase the healing from Shenlong – potentially reducing cooldowns – or allow you access to your ultimate, Legend Armor.

    Spirit Visage is a perfect item for Cerys. It gives health, which scales Shenlong as well as Searing Heart and Legend Armor (thereby indirectly scaling Hadhayosh and Zar ptak because they deal magic damage and because of the bonuses from Legend Armor), Magic Resist, which scales Hadhayosh, cooldown reduction, which allows you to cast your abilites more often (including Legend Armor to gain more permanent bonuses) and synergizes with Shenlong, and increased healing from all sources, such as Shenlong.

    Suggested items: Spirit Visage, Mercury Treads/Ninja Tabi, Sunfire Cape, Frozen Heart, Warmog's Armor, Thornmail, Locket of the Iron Solari, Atma's Impaler, Maw of Malmortius, Spirit of the Ancient Golem (if jungling)

    [Trollfaec items: Sunfire Cape (also recommended), Thornmail (also recommended), Liandry's Torment, Hextech Gunblade, Wit's End, Deathfire Grasp, Lich Bane, Nashor's Tooth, Statikk Shiv]

      Current date/time is Fri Aug 18, 2017 9:56 pm