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    In your Hands, Champion. Claymore, the Earthbound Soul

    ElementSteel
    ElementSteel


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    In your Hands, Champion. Claymore, the Earthbound Soul Empty In your Hands, Champion. Claymore, the Earthbound Soul

    Post by ElementSteel Sat Feb 16, 2013 7:12 am

    Claymore, the Earthbound Soul

    Passive: Staunch Advocate: (Innate) Claymore cannot attack or move on its own. Claymore also gains 25% bonus armor and magic resist from items. When a buff, Claymore takes 50% more damage, while his 'user' takes 50% less.

    Q: Claymore Gladius: When used on an ally, Claymore buffs target ally as an "Earthbound Sword".
    +30/35/40/45/50 Attack Damage
    +10/15/20/25/30% Attack Speed
    On non-ally cast, Claymore impales down onto target enemy, dealing physical damage. Can be followed up by Earth Cleaver for 5 seconds.
    Cost: 30/27/24/21/18 mana
    Range: 600
    Cooldown: 12/10/8/6/4 seconds
    Physical Damage: 25/50/75/100/125 (+.75 per bonus attack damage)
    Earth Cleaver: Claymore swings in a wide arc, dealing physical damage as an AoE.
    Cost: 20/19/18/17/16 mana
    Radius of AoE: 200
    Base Physical Damage: 50/75/100/125/150 (+1.0 per bonus attack damage)

    W: Claymore Scutum: When used on an ally, Claymore buffs target ally as an "Earthbound Shield".
    +20/25/30/35/40 Armor
    +10/15/20/25/30 Magic Resist
    On non-ally cast, Claymore reforms into the shape of a shield, crashing down on target enemy and knocking up enemies within in radius for 1.5 seconds while stunning the target for 1 second. Claymore's armor and magic resist increase for 5 seconds and can be followed up by Gravel Bash for 5 seconds.
    Cost: 40/37/34/31/28 mana
    Range: 600
    Radius of AoE: 350
    Cooldown: 12/10/8/6/4 seconds
    Bonus Armor and Magic Resist: 5/10/15/20/25
    Gravel Bash: Claymore slams into the ground, knocking back enemy targets in AoE and slowing them for 2 seconds.
    Cost: 40/38/36/34/32 mana
    Radius of AoE: 200
    Slow: 30/35/40/45/50 %

    E: Claymore Virga: When used on an ally, Claymore buffs target ally as an "Earthbound Staff".
    +60/65/70/75/80 Ability Power
    +6/8/10/12/14 Mana Regeneration
    On non-ally cast, Claymore reforms into the shape of a magic staff, amplifying its AP greatly for 5 seconds. Can be followed up by Crater Blast for 5 seconds.
    Cost: 50/48/46/44/42 mana
    Cooldown: 12/10/8/6/4 seconds
    Range: 350
    Bonus AP: * .5/1/1.5/2/2.5
    Crater Blast: Claymore fires off an explosive missile at target, dealing intense magic damage.
    Cost: 60/55/50/45/40 mana
    Range: 600
    Magic Damage: 50/100/150/200/250 (+.5 AP)

    R: Claymore Fragor: After channeling for 1 second, Claymore spreads itself out and burrows into the ground, becoming an artificial landmine. Whenever an enemy champion comes near Claymore, it explodes, dealing true damage.
    Cost: 150 mana
    Cooldown: 60 seconds
    Detonation range: 125/200/275
    True Damage: 300/400/500 (+.6 per ability power)

    ---------

    Health: 360 (+90)
    Mana: 150 (+25)
    Attack Damage: 40 (+5.45)
    Attack Speed: N/A
    Range: N/A
    Health Regen: 7.5 (+.75)
    Mana Regen: 6.5 (+.65)
    Armour: 15 (+5.0)
    Magic: 30 (+2)
    Mov. Speed: N/A

    Tags: Support, Tank

    Quotes
    Upon Selection:
    - The earth holds many secrets. I am one of them.
    Movement/Attacking: (Can also be heard by whoever wields it)
    - As you wish.
    - Are you sure that is wise?
    - Summoner, guide me to my goal.
    - I grow stronger.
    - The Monolith’s presence shall not go unnoticed.
    Taunt:
    - Acts like hand taunting.
    Joke:
    - *Shimmering, sparkling sound*
    Ultimate:
    - n/a
    Dance: Acts like a gyro sphere.

    Skins:
    Classic Claymore: Dark brown shards surrounding a red core ‘eye’.
    Bronze Claymore: Shiny brown shards, surrounding a green core ‘eye’.
    Iron Claymore: Shiny white shards, surrounding a blue core ‘eye’
    Obsidian Claymore: Shiny black shards, surrounding a crimson diamond ‘eye’.

    Story:
    The Monolith is a far off world, full of beings that are extensions of itself. That is, except for one: Malphite. The Monolith was aware of its missing piece, going so far as to create another representation of itself to go search for the Shard. Being sent through the various dimensions by the Monolith, the Earthbound Spirit could find nothing. It was only when a portal opened on its own did the stone elemental find a new lead. The being was brought to Valoran, trapped within a circle by the Summoners. The humans thought they had failed a summon when they had saw only a pile of rocks and dust. The spirit arose, moving about the pieces into a shape of a human. The Earthbound Spirit sought to leave the dimension when the Summoners revealed Malphite, who told the creature of Runeterra's ill fate and what could be done about it. Thus now, the newly-named Claymore participates within the League of Legends alongside Malphite, fighting to bring order to the chaos.


    Last edited by ElementSteel on Wed Feb 27, 2013 6:11 pm; edited 1 time in total
    MynxTheOrigin
    MynxTheOrigin


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    Post by MynxTheOrigin Wed Feb 27, 2013 11:10 am

    It can't move on its own? Is he just attached to an ally/enemy the whole time? Is he a viable target while attached to someone?
    ElementSteel
    ElementSteel


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    Post by ElementSteel Wed Feb 27, 2013 3:28 pm

    MynxTheOrigin wrote:It can't move on its own? Is he just attached to an ally/enemy the whole time? Is he a viable target while attached to someone?
    Nope, can't walk on its own. It can still reposition itself through skills though, acting like teleports. And then yes, because of the whole item shtick, he can be attached. And also, don't forget that he absorbs damage for whoever he's attached to, so he may as well be a target.
    MynxTheOrigin
    MynxTheOrigin


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    Post by MynxTheOrigin Wed Feb 27, 2013 3:30 pm

    So he can move by using abilities, but early game it would best for him to pick an ally to support and stick to them (kinda literally) with the appropriate form, am I right on assuming that?
    MynxTheOrigin
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    Post by MynxTheOrigin Wed Feb 27, 2013 3:32 pm

    So as a tank support, he sounds fun. It also prevents my usual "Tank aggressively" tactic.
    ElementSteel
    ElementSteel


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    Post by ElementSteel Wed Feb 27, 2013 3:33 pm

    Pretty much. He's meant to be utility for a person. Although, technically it wouldn't be up to him if he wanted to tank. That's all dependent on how the carry wants to go about it.
    MynxTheOrigin
    MynxTheOrigin


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    Post by MynxTheOrigin Wed Feb 27, 2013 3:36 pm

    Carry, mage or tank. He could actually support just about anyone. But since he's effectively an item, won't he be less effective if a game goes on for too long? He's marked as an item to them, right? What I'm saying, does he take up an inventory slot?

    I just thought of another question. Does he stick to enemies, or does he just reach out and smack them with his skills?
    ElementSteel
    ElementSteel


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    Post by ElementSteel Wed Feb 27, 2013 3:38 pm

    MynxTheOrigin wrote:Carry, mage or tank. He could actually support just about anyone. But since he's effectively an item, won't he be less effective if a game goes on for too long? He's marked as an item to them, right? What I'm saying, does he take up an inventory slot?

    I just thought of another question. Does he stick to enemies, or does he just reach out and smack them with his skills?
    Yep, he has the issue of what Viktor and Rengar could have with the item slot being filled. What happens though is that this item doesn't always need to be there and is mainly for a boost early game.

    As for enemies, he comes down on them to do abilities, but doesn't stick to them.
    MynxTheOrigin
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    Post by MynxTheOrigin Wed Feb 27, 2013 3:45 pm

    Are you saying his boost persist after he detaches from his ally? You could make an effective seventh item when their inventory is full to prevent him from becoming little more than a slightly mobile boulder.

    And for him coming down on enemies, does he return to his ally? If so, he's starting to sound great for harassing.
    ElementSteel
    ElementSteel


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    Post by ElementSteel Wed Feb 27, 2013 4:57 pm

    MynxTheOrigin wrote:Are you saying his boost persist after he detaches from his ally? You could make an effective seventh item when their inventory is full to prevent him from becoming little more than a slightly mobile boulder.

    And for him coming down on enemies, does he return to his ally? If so, he's starting to sound great for harassing.
    No, the boost only applies when he is acting as an item.

    And when I say he comes down, it's like say an AoE target, where he lands and stays. He may then follow-up with an ability to attack or reattach himself then.
    MynxTheOrigin
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    Post by MynxTheOrigin Wed Feb 27, 2013 5:30 pm

    Ah. That makes sense. Gotta make a choice on how you attack so you don't end up going back to your ally with an unfitting buff.
    ElementSteel
    ElementSteel


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    Post by ElementSteel Wed Feb 27, 2013 5:43 pm

    MynxTheOrigin wrote:Ah. That makes sense. Gotta make a choice on how you attack so you don't end up going back to your ally with an unfitting buff.
    Yur. Decision on whether it'd be more helpful to do damage yourself or just keep empowering your ally.
    MynxTheOrigin
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    Post by MynxTheOrigin Wed Feb 27, 2013 5:54 pm

    It's choices like that that make League fun. And there's also the option to attack with an ability that doesn't benefit your ally and return with the ability you had equipped to them beforehand.

    But again, back to the seventh item thing. It would allow him to be useful to to his team for the whole game. But he sounds like a great support, and his passive promotes supporting.
    ElementSteel
    ElementSteel


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    Post by ElementSteel Wed Feb 27, 2013 6:10 pm

    MynxTheOrigin wrote:It's choices like that that make League fun. And there's also the option to attack with an ability that doesn't benefit your ally and return with the ability you had equipped to them beforehand.

    But again, back to the seventh item thing. It would allow him to be useful to to his team for the whole game. But he sounds like a great support, and his passive promotes supporting.
    What do you mean, as if he just acts like a buff instead of an item? Hmm...I guess that would be more welcome than reducing someone's total potential.
    MynxTheOrigin
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    Post by MynxTheOrigin Wed Feb 27, 2013 6:21 pm

    Yeah. It allows him to not cause as many issues with programming.
    Bliztron
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    Post by Bliztron Tue May 28, 2013 3:30 am

    Ok. I wanna point out something. At level one, you can give an ally +60 AP and 6 Mana Regen.

    How is that NOT OP? You are not only giving them a level 1 Blasting Wand, but your also giving them a Amplif Tome as well. AND your giving them mana regen. This is not ok, being completely OP and game breaking. I can't even explain further. Its a 60 AP bonus at level 1. What else do I need?

    Seconds, his Q gives an ally 30 Attack Damage at level 1/2. If you go in lane with like a Jax, you are not only gonna double kill, but you can easily rape anything from here to kingdom cum. Now, I grant you that you are also not an actual person, and you drop off late game, but that makes an even greater imbalance. You need a champion that is balanced throughout the duration of the game.

    And, just as a note, you can also use your E abilities to even FURTHER your power at level 1. There is something quite easily noticeably wrong with this.

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