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    Tak, the Windswept Swordsman

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    Impeccable Lemon


    Posts : 1
    Join date : 2013-02-16

    Tak, the Windswept Swordsman Empty Tak, the Windswept Swordsman

    Post by Impeccable Lemon Sat Feb 16, 2013 7:19 pm

    Tak - The Windswept Swordsman
    Art coming soon, I promise.

    Lore
    Spoiler:

    Roles and lanes.
    Assassin/Jungler.
    Tak is an energy-based melee assassin who does especially well when the enemy is under half health. He has some small sustain from his W passive, allowing him some feasibility as a jungler.
    I could see Tak being played top lane, as well. Possibly mid, though his lack of a reliable poke would make him harder to play.

    Stats and Abilities
    Keep in mind that these are still subject to change, and likely will in the sake of balance.

    Attack - 48 + 3.3 Per level. (104.1 at 18)
    Attack Speed - .675 + 2.78% per level
    Attack Range - 175
    Health - 440 + 74 Per level. (1698 at 18)
    Mana - 200 + 0 (Energy)
    Move Speed - 335
    Armor - 17 + 4 Per level. (85 at 18)
    Magic Resist - 30 + 0
    Health Regen - 6.25 + .6 per level (16.45 at 18)
    Mana Regen - 50 + 0 per level.

    Passive - Relentless Gale - Enemies with less than 50% of their maximum health suffer additional effects from Tak's skills.
    Tak pays no energy cost for every fourth skill.

    Q - Reap the Whirlwind - 60 Energy cost - Cooldown of 7/6.5/6/5.5/5 seconds - Range 350. Deals 65/90/115/140/165 physical damage plus .6 of total AD. If Reap the Whirlwind strikes a target under 50% hp, it may be activated again with no energy cost. The second activation will spin Tak in a circle, doing 60/80/100/120/140 physical damage plus .4 of total AD to all enemies within 300 units. The same enemy cannot trigger the second activation more than once every 10 seconds.

    W - Invigorating Breeze - 50 Energy cost - Cooldown of 16/15/14/13/12 seconds - Passively heals Tak for 7/8/9/10/11 health per basic attack. When activated, Tak gains 15/25/35/45/55 move speed and is not affected by unit collision for 5 seconds. If an enemy is struck by a basic attack while the active is in effect, the target is slowed by 30% for 1.5 seconds. If the enemy is under 50% health, they are stunned for 1.5 seconds instead. An enemy cannot be slowed/stunned more than once each 10 seconds.

    E - Subsidence - 100 Energy Cost - Cooldown of 22/20/18/16/14 seconds - On activation shields Tak against the next basic attack or ability for the next 1.5/1.75/2/2.25/2.5 seconds and grants him 5/10/15/20/25% tenacity while the shield is active. If the attacking champion is below 50% health, Subsidence will reflect 25/35/45/55/65 percent of a basic attack, or 30/35/40/45/50 percent of an ability's damage plus .15 total AD. The shield will block champion and epic monster basic attacks, but will not block creeps.
    (Still deciding on whether or not the shield will block turret shots.)

    R - Tempest - No energy cost - Cooldown of 90/80/70 seconds - Range 700 - Tak dashes forward towards target location, striking enemy champions he hits on the way. The first champion struck is knocked up into the air for .75 seconds. Any champions hit afterwards are slowed by 50% for 1 second, and all champions struck are dealt 150/200/250 physical damage plus .6 AD. Tak then dashes back to his original location after .5 seconds. Champions under 50% health are slowed by 75% instead. Champions under 50% health are dealt damage a second time on the return dash if they are struck.

    Rune and Item Builds
    Tak would have a few rune paths to take, whether he wanted to go AD, ArP, or even attack speed. But I would always take MR blues to cover for his sub par MR scaling.

    As for items building AD benefits Tak, obviously. And due to him having less health and less MR than other assassin builds, building items that cover those weakness would be ideal. But the specific items can be dependent upon the situation, leaving him with some options there as well.

    Tips for using Tak and laning against him.
    Playing as Tak
    You are most effective when the enemy is lower than half hp.
    Your shield provides tenacity as well, don't hesitate to use it if you are CC'd.
    Your second activation of Reap the Whirlwind has slightly less range than the first, so use your W, you can slow/stun them for an easy second hit.

    Playing against Tak
    You are more vulnerable the longer you allow him to attack you. Tak has no ranged pokes, so punish him when you can when he goes to farm.
    Tak is the most vulnerable after his shield is used. It has a long cooldown and a relatively short duration, so remember not to waste an ability on it.
    You should never try to duel Tak alone if you are below 50% health and he has more health than you do.

    --Changelog--
    2/17 - Several changes, including reworking for Tak's passive, W, and E.

      Current date/time is Sat Apr 27, 2024 12:13 am