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    A Mighty Foot comes Crashing Down! Andro, the Colossal Ancient

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    ElementSteel

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    A Mighty Foot comes Crashing Down! Andro, the Colossal Ancient

    Post by ElementSteel on Sat Feb 16, 2013 8:32 pm

    Andro, the Colossal Ancient

    Passive: Might of the Gigas: (Innate) Andro towers over all. Andro damages a small area of effect with each step for 10/20/30 (+.25 AD) physical damage. Andro’s model is also as large as Cho’Gath with 6 stacks, Surge, Lulu’s Wild Growth, and Storm Shield. Andro cannot become any larger.

    Catapult: Andro stoops down and picks up a unit, can be allied or enemy, and then throws them in a targeted direction. If target is an enemy, they are dealt physical damage when grabbed, and then physical damage again once they land from the throw. Terrain does not get in the way of Catapult.
    Cooldown: 15 seconds
    Range: 125
    Throw Distance: 1000
    Cost: 75/95/115/135/155 mana
    Physical Damage (Grab): 85/100/115/130/145 (+.6 AD)
    Physical Damage (Impact): 50/75/100/125/150 (+.4 AD)

    Grounded Throne: Andro sits down on the ground, causing a shockwave to emanate around him, dealing physical damage. While sitting, Andro can use Grounded Throne again prior to duration end to stand back up. Also, while sitting, Andro is immune to knockups and knockbacks. Andro cannot move while sitting.
    Cooldown: 10 seconds
    Radius of AoE: 350
    Cost: 60/70/80/90/100 mana
    Physical Damage: 65/75/85/95/105 (+.7 AD)
    Duration: 2/3/4/5/6 seconds

    Pest Swat: Andro raises his hand up high and slams it down on target enemy, stunning them and dealing significant physical damage. If the target is a creep or monster, Andro instead deals AoE damage.
    Cooldown: 12/11/10/9/8 seconds
    Cost: 50/55/60/65/70 mana
    Physical Damage (champion): 100/125/150/175/200 (+.2 AD)
    Stun duration: 1/1.2/1.4/1.6/1.8 seconds
    Physical Damage (Non-champion): 100/110/120/130/140 (+.5 AD)
    Splash radius from target: 250

    Titan’s Quake: Andro jumps up into the air and then crashes back down onto the ground, sending off an intense earthquake all around the battlefield, knocking up all enemy champions and dealing moderate physical damage.
    Cost: 200 mana
    Cooldown: 180/200/220 seconds
    Physical Damage: 100/200/300 (+.3 AD)

    ----------------------

    Health: 500 (+100)
    Health Regen: 7.5 (+0.85)
    Mana: 205 (+40)
    Mana Regen: 6.45 (+0.45)
    Damage: 55.78 (+2.9)
    Attack Speed: 0.613 (+0.98%)
    Armor: 16 (+2.7)
    Magic Resist: 30 (+0)
    Movement Speed: 300
    Range: 150

    Tags: Melee, Tank

    Lore:
    The world of Valoran is estimated to be at least 3 billion years old. Without a doubt, there were lifeforms and creatures in that past that had ruled the planet. It has been proven that there were in fact humanoids during the time too, although nothing like those of today. All those centuries ago, giants had Valoran as their stomping ground, roaming around with a commanding presence. Many lesser creatures fled from the giants in hopes of not being crushed. Despite their great strength though, the giants had eventually died out for reasons unknown...
    In the present day, the Prodigal Explorer Ezreal trailblazes across the land, seeking artifacts of a forgotten era. The Institute is always eager to see if the young Piltovian found something of use for them. At some time, Ezreal made his way to the Freijold Mountains. Mostly, the glacial passes held no secrets. Ezreal however pressed on, diligent in his exploration. He eventually came upon an ice-sealed cave. After shattering the obstruction, Ezreal found himself face-to-face with something he had never seen before: a human imprisoned within ice. As he approached the block of cold ice, he realized that humanoid was in fact much much larger than himself. Thinking it wiser to ask the Institute’s aid in excavating the crystalline cavern, Ezreal went to the League of Legends and enlisted help for this discovery.
    As time passed, the humanoid was eventually freed from his jail, gasping for life and grabbing around for support. Chaos ensued as the mysterious being wildly thrashed about, crushing various workers under his palm and causing the cavern to crack and shake. The summoners realized the threat and binded the creature, controlling it and leading it back to the Institute of War. There, the summoners dubbed the ancient being as Andro and decided to make it a part of the League of Legends after its display following its wake.
    - “This wonder, this…beast. He has power. He will prove to be an interesting addition…"
    Noxian Summoner
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    MynxTheOrigin

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    Re: A Mighty Foot comes Crashing Down! Andro, the Colossal Ancient

    Post by MynxTheOrigin on Tue Feb 26, 2013 7:20 pm

    I have a fun fact about his size. LoL actually has a built in model size limit that is, if memory serves correct, slightly larger than maximum Cho'Gath.

    But as a tank, he has so many aspects working for him in that role. His size is very hindering without ignoring unit collision, he can toss enemies and allies away to achieve different goals, mostly saving someone's hide, he has a massive health pool and notable armor.

    A few questions though. When using his Q, how do you select a target and the direction of their flight? Is it two steps? Does he hold onto them for a bit and throws them with another activation via a skill shot? And his W. Can he still attack and/or use skills while sitting? And am I correct in thinking the main purpose of this ability is to hinder your foes due to his inability to be knocked around? And finally, his ult. When it says the battlefield, does that mean the entire map? You know, kinda like Karthus' ult?
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    ElementSteel

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    Re: A Mighty Foot comes Crashing Down! Andro, the Colossal Ancient

    Post by ElementSteel on Tue Feb 26, 2013 7:26 pm

    MynxTheOrigin wrote:I have a fun fact about his size. LoL actually has a built in model size limit that is, if memory serves correct, slightly larger than maximum Cho'Gath.

    But as a tank, he has so many aspects working for him in that role. His size is very hindering without ignoring unit collision, he can toss enemies and allies away to achieve different goals, mostly saving someone's hide, he has a massive health pool and notable armor.

    A few questions though. When using his Q, how do you select a target and the direction of their flight? Is it two steps? Does he hold onto them for a bit and throws them with another activation via a skill shot? And his W. Can he still attack and/or use skills while sitting? And am I correct in thinking the main purpose of this ability is to hinder your foes due to his inability to be knocked around? And finally, his ult. When it says the battlefield, does that mean the entire map? You know, kinda like Karthus' ult?
    I thought I heard something about a size limit. Darn. Sad

    Yep, he's meant to be a tank same as how Cho'Gath can be with that size: Literal bodyblocking at its finest.

    Yeah, he holds onto them for like I'd say .5-1 second. I'll have to decide on that. Grounded Throne is effectively just a self-root, so he can attack and use skills still while being a flippin' wall for his team. And it global, although it's not instantaneous. Imagine a shockwave through the ground, pulsing and traveling in an ever-growing circle. Once the edge of the circle reaches an enemy, they are knocked up into the air.
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    MynxTheOrigin

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    Re: A Mighty Foot comes Crashing Down! Andro, the Colossal Ancient

    Post by MynxTheOrigin on Tue Feb 26, 2013 7:50 pm

    ElementSteel wrote:
    MynxTheOrigin wrote:I have a fun fact about his size. LoL actually has a built in model size limit that is, if memory serves correct, slightly larger than maximum Cho'Gath.

    But as a tank, he has so many aspects working for him in that role. His size is very hindering without ignoring unit collision, he can toss enemies and allies away to achieve different goals, mostly saving someone's hide, he has a massive health pool and notable armor.

    A few questions though. When using his Q, how do you select a target and the direction of their flight? Is it two steps? Does he hold onto them for a bit and throws them with another activation via a skill shot? And his W. Can he still attack and/or use skills while sitting? And am I correct in thinking the main purpose of this ability is to hinder your foes due to his inability to be knocked around? And finally, his ult. When it says the battlefield, does that mean the entire map? You know, kinda like Karthus' ult?
    I thought I heard something about a size limit. Darn. Sad

    Yep, he's meant to be a tank same as how Cho'Gath can be with that size: Literal bodyblocking at its finest.

    Yeah, he holds onto them for like I'd say .5-1 second. I'll have to decide on that. Grounded Throne is effectively just a self-root, so he can attack and use skills still while being a flippin' wall for his team. And it global, although it's not instantaneous. Imagine a shockwave through the ground, pulsing and traveling in an ever-growing circle. Once the edge of the circle reaches an enemy, they are knocked up into the air.

    Ah. Good to know. Smile

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    Re: A Mighty Foot comes Crashing Down! Andro, the Colossal Ancient

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