Andro, the Colossal Ancient
Passive: Might of the Gigas: (Innate) Andro towers over all. Andro damages a small area of effect with each step for 10/20/30 (+.25 AD) physical damage. Andro’s model is also as large as Cho’Gath with 6 stacks, Surge, Lulu’s Wild Growth, and Storm Shield. Andro cannot become any larger.
Catapult: Andro stoops down and picks up a unit, can be allied or enemy, and then throws them in a targeted direction. If target is an enemy, they are dealt physical damage when grabbed, and then physical damage again once they land from the throw. Terrain does not get in the way of Catapult.
Grounded Throne: Andro sits down on the ground, causing a shockwave to emanate around him, dealing physical damage. While sitting, Andro can use Grounded Throne again prior to duration end to stand back up. Also, while sitting, Andro is immune to knockups and knockbacks. Andro cannot move while sitting.
Pest Swat: Andro raises his hand up high and slams it down on target enemy, stunning them and dealing significant physical damage. If the target is a creep or monster, Andro instead deals AoE damage.
Titan’s Quake: Andro jumps up into the air and then crashes back down onto the ground, sending off an intense earthquake all around the battlefield, knocking up all enemy champions and dealing moderate physical damage.
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Lore:
The world of Valoran is estimated to be at least 3 billion years old. Without a doubt, there were lifeforms and creatures in that past that had ruled the planet. It has been proven that there were in fact humanoids during the time too, although nothing like those of today. All those centuries ago, giants had Valoran as their stomping ground, roaming around with a commanding presence. Many lesser creatures fled from the giants in hopes of not being crushed. Despite their great strength though, the giants had eventually died out for reasons unknown...
In the present day, the Prodigal Explorer Ezreal trailblazes across the land, seeking artifacts of a forgotten era. The Institute is always eager to see if the young Piltovian found something of use for them. At some time, Ezreal made his way to the Freijold Mountains. Mostly, the glacial passes held no secrets. Ezreal however pressed on, diligent in his exploration. He eventually came upon an ice-sealed cave. After shattering the obstruction, Ezreal found himself face-to-face with something he had never seen before: a human imprisoned within ice. As he approached the block of cold ice, he realized that humanoid was in fact much much larger than himself. Thinking it wiser to ask the Institute’s aid in excavating the crystalline cavern, Ezreal went to the League of Legends and enlisted help for this discovery.
As time passed, the humanoid was eventually freed from his jail, gasping for life and grabbing around for support. Chaos ensued as the mysterious being wildly thrashed about, crushing various workers under his palm and causing the cavern to crack and shake. The summoners realized the threat and binded the creature, controlling it and leading it back to the Institute of War. There, the summoners dubbed the ancient being as Andro and decided to make it a part of the League of Legends after its display following its wake.
Passive: Might of the Gigas: (Innate) Andro towers over all. Andro damages a small area of effect with each step for 10/20/30 (+.25 AD) physical damage. Andro’s model is also as large as Cho’Gath with 6 stacks, Surge, Lulu’s Wild Growth, and Storm Shield. Andro cannot become any larger.
Catapult: Andro stoops down and picks up a unit, can be allied or enemy, and then throws them in a targeted direction. If target is an enemy, they are dealt physical damage when grabbed, and then physical damage again once they land from the throw. Terrain does not get in the way of Catapult.
Cooldown: 15 seconds
Range: 125
Throw Distance: 1000
Cost: 75/95/115/135/155 mana
Physical Damage (Grab): 85/100/115/130/145 (+.6 AD)
Physical Damage (Impact): 50/75/100/125/150 (+.4 AD)
Grounded Throne: Andro sits down on the ground, causing a shockwave to emanate around him, dealing physical damage. While sitting, Andro can use Grounded Throne again prior to duration end to stand back up. Also, while sitting, Andro is immune to knockups and knockbacks. Andro cannot move while sitting.
Cooldown: 10 seconds
Radius of AoE: 350
Cost: 60/70/80/90/100 mana
Physical Damage: 65/75/85/95/105 (+.7 AD)
Duration: 2/3/4/5/6 seconds
Pest Swat: Andro raises his hand up high and slams it down on target enemy, stunning them and dealing significant physical damage. If the target is a creep or monster, Andro instead deals AoE damage.
Cooldown: 12/11/10/9/8 seconds
Cost: 50/55/60/65/70 mana
Physical Damage (champion): 100/125/150/175/200 (+.2 AD)
Stun duration: 1/1.2/1.4/1.6/1.8 seconds
Physical Damage (Non-champion): 100/110/120/130/140 (+.5 AD)
Splash radius from target: 250
Titan’s Quake: Andro jumps up into the air and then crashes back down onto the ground, sending off an intense earthquake all around the battlefield, knocking up all enemy champions and dealing moderate physical damage.
Cost: 200 mana
Cooldown: 180/200/220 seconds
Physical Damage: 100/200/300 (+.3 AD)
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Health: 500 (+100)
Health Regen: 7.5 (+0.85)
Mana: 205 (+40)
Mana Regen: 6.45 (+0.45)
Damage: 55.78 (+2.9)
Attack Speed: 0.613 (+0.98%)
Armor: 16 (+2.7)
Magic Resist: 30 (+0)
Movement Speed: 300
Range: 150
Tags: Melee, Tank
Lore:
The world of Valoran is estimated to be at least 3 billion years old. Without a doubt, there were lifeforms and creatures in that past that had ruled the planet. It has been proven that there were in fact humanoids during the time too, although nothing like those of today. All those centuries ago, giants had Valoran as their stomping ground, roaming around with a commanding presence. Many lesser creatures fled from the giants in hopes of not being crushed. Despite their great strength though, the giants had eventually died out for reasons unknown...
In the present day, the Prodigal Explorer Ezreal trailblazes across the land, seeking artifacts of a forgotten era. The Institute is always eager to see if the young Piltovian found something of use for them. At some time, Ezreal made his way to the Freijold Mountains. Mostly, the glacial passes held no secrets. Ezreal however pressed on, diligent in his exploration. He eventually came upon an ice-sealed cave. After shattering the obstruction, Ezreal found himself face-to-face with something he had never seen before: a human imprisoned within ice. As he approached the block of cold ice, he realized that humanoid was in fact much much larger than himself. Thinking it wiser to ask the Institute’s aid in excavating the crystalline cavern, Ezreal went to the League of Legends and enlisted help for this discovery.
As time passed, the humanoid was eventually freed from his jail, gasping for life and grabbing around for support. Chaos ensued as the mysterious being wildly thrashed about, crushing various workers under his palm and causing the cavern to crack and shake. The summoners realized the threat and binded the creature, controlling it and leading it back to the Institute of War. There, the summoners dubbed the ancient being as Andro and decided to make it a part of the League of Legends after its display following its wake.
- “This wonder, this…beast. He has power. He will prove to be an interesting addition…"
Noxian Summoner
Noxian Summoner