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    {Bliztron} Darius, Hand of Noxus

    Bliztron
    Bliztron


    Posts : 51
    Join date : 2013-02-10
    Age : 28
    Location : United States

    {Bliztron} Darius, Hand of Noxus Empty {Bliztron} Darius, Hand of Noxus

    Post by Bliztron Mon Feb 11, 2013 12:51 am

    TL;DR- Darius got a remake to more evenly balance him. He is still dealy 1v1 but he took a major decrease to his AoE damage

    Let it be known that this thread is purely my opinion, and it is ok to disagree. I understand some of you will like Darius the way he is, and others will defend that he is balanced. If you truly think this, then fine, If you are just going to downvote and leave, just leave. Noone is forcing you to read this. If you find anything you think I overlooked on his remade kit, go ahead and say so.

    Let us bring DEATH! Why not?

    As we all know, Darius is considered my a large portion of the community "toxic." This is is semi-true. Darius is a fun champion to play as, and if hesnot rude, he can be fun to play with. The toxic part comes from his design. His E is quite strong as it can pull enemies to him with relatie ease, and many know that once in Darius' grasp, it is very hard to leave. This is one of the reasons darius is so good against Ranged and Melee alike, this ability to pull. Another thing, commnly talked about, is his ultimate. He can cause extremwly high damage to people with this, and it will take more than a nerf to balance.

    Don't take away my bleed!

    I won't take it away, but the bleed is very strong to leave as is. Trust me young ones, the bleed will be mostly the same at level 18, but until then, you will feel a large change in the gameplay. His bleed will be moved to an ability to create choices and balance power.

    Are you gonna be another "True damage OP" people?

    No, but it is Very Happy. Seriously tho, the true damage that just sits there is very counter-productive to balanced gameplay. Especially if it can REFRESH. The Darius never has to work to get that true damage, and never has to experience any loss. Zyra has to die first. Cho'Gath's doesnt refresh and only is most effective when you kill the enemy multiple times. Darius should need to work for his true damage, and have it not be against anything nearby at the time.

    Here is Darius as he stands today.


    Health

    426 (+93)

    Attack damage

    50 (+3.5)

    Health regen.

    8.25 (+0.95)

    Attack speed

    0.679 (+2.6%)

    Mana

    200 (+37.5)

    Armor

    20 (+3.5)

    Mana regen.

    6 (+0.35)

    Magic res.

    30 (+1.25)

    Range

    125

    Mov. speed

    315

    Hemorrhage

    (Innate): Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% Bonus AD) magic damage over 5 seconds, stacking up to 5 times.

    Darius gains 5% movement speed for each bleeding enemy champion.

    Decimate

    Active: Darius deals 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD) physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.

    Range: 425
    Cooldown: 9 / 8 / 7 / 6 / 5
    Cost: 40 Mana
    Radius of Shaft: 270
    Radius of Blade: 270-425
    Blade Physical Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD)

    Crippling Strike

    Active: Darius' next basic attack deals 120% / 140% / 160% / 180% / 200% of the damage and slows the target's movement and attack speed by 20% / 25% / 30% / 35% / 40% for 2 seconds. Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.

    Range: 145
    Cooldown: 8
    Cost: 30 / 35 / 40 / 45 / 50 Mana

    Apprehend

    Passive: Darius gains 5% / 10% / 15% / 20% / 25% armor penetration.

    Active: Darius pulls in all enemies in front of him.

    Range: 550
    Cooldown: 24 / 21 / 18 / 15 / 12
    Cost: 45 Mana

    Noxian Guillotine

    Active: Darius leaps to target enemy champion and strikes a lethal blow, dealing 160 / 250 / 340 (+ 75% Bonus AD) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
    Maximum True Damage: 320 / 500 / 680 (+ 150% Bonus AD)
    The cooldown is refreshed if Noxian Guillotine kills the target.

    Range: 475
    Cooldown: 100 / 90 / 80
    Cost: 100 Mana

    Now for the Remake


    Health

    426 (+93)

    Attack damage

    50 (+3)

    Health regen.

    7.25 (+0.95)

    Attack speed

    0.679 (+2.4%)

    Mana

    200 (+37.5)

    Armor

    19 (+3)

    Mana regen.

    6 (+0.35)

    Magic res.

    30 (+1.25)

    Range

    125

    Mov. speed

    315

    Cutting Edge

    (Innate): Each of Darius' basic attacks applies Cutting Edge on the enemy. For each stack of Cutting Edge, Darius' attacks penetrate 2/3/4/5/6/7% of the enemies' armor. Stacks 5 times and lasts 5 seconds

    Scales at 4/7/10/13/16/18

    Decimate

    Active: Darius deals 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD) physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage. This applies Crimson Steel as well as Cutting Edge to enemies hit by the blade.

    Range: 435
    Cooldown: 9 / 8 / 7 / 6 / 5
    Cost: 40 Mana
    Radius of Shaft: 270
    Radius of Blade: 270-425
    Blade Physical Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD)

    Crippling Strike

    Active: Darius' next basic attack deals 120% / 140% / 160% / 180% / 200% of the damage and slows the target's movement and attack speed by 20% / 25% / 30% / 35% / 40% for 2 seconds. For each point of Cutting Edge on the target, Darius gains 4% increased movement speed.

    Range: 145
    Cooldown: 10
    Cost: 30 / 35 / 40 / 45 / 50 Mana

    Crimson Steel

    Passive: Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 17 / 22 / 27 / 32 (+ 20% Bonus AD) true damage over 5 seconds, stacking up to 5 times.

    Active: Darius pulls in all enemies in front of him.

    Range: 500
    Cooldown: 22 / 20 / 18 / 16 / 14
    Cost: 45 Mana

    Noxian Guillotine

    Active: Darius leaps to target enemy champion and strikes a lethal blow, dealing 160 / 250 / 340 (+ 75% Bonus AD) physical damage. This also detonates all stacks of Crimson Steel on the enemy, dealing the rest of the damage instantly. If the enemy has 5 stacks of Cutting Edge, this ability deals true damage.

    The cooldown is refreshed if Noxian Guillotine kills the target.

    Range: 475
    Cooldown: 100 / 90 / 80
    Cost: 100 Mana

    The reasoning for this rearrangement is to overall reduce his ability to win any trade-off as well as set up his ultimate more effectively. When playing him, you must decide if you want more damage from Apprehend or more CC from Crippling Strike. It also makes Darius be able to do all he could formerly to a single target at maximum level, but the ability is more evenly spread out. You need to combine your Passives together to achieve your maximum potential. Also, as the passive is now on an ability that requires you level it up, I have reduced the damage and sclaing but re-changed it to true damage.


    Last edited by Bliztron on Sat Jun 01, 2013 4:40 am; edited 1 time in total
    MynxTheOrigin
    MynxTheOrigin


    Posts : 275
    Join date : 2013-02-12
    Age : 28
    Location : Maine

    {Bliztron} Darius, Hand of Noxus Empty Re: {Bliztron} Darius, Hand of Noxus

    Post by MynxTheOrigin Tue Feb 26, 2013 6:58 pm

    I wouldn't know what to think of this change. I've never played Darius, nor have I really had trouble with an enemy one unless he got fed.

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