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    Sakar, The Mad Dancer

    Flames of Terror

    Posts : 69
    Join date : 2013-02-14
    Location : Balbol Citadel

    Sakar, The Mad Dancer

    Post by Flames of Terror on Tue Feb 19, 2013 10:22 am

    Sakar, The Mad Dancer


    Gender: Male
    Race: Human?
    Origin: Unknown
    Alliance: Mercenary
    Class: Jungler
    Subclass: Assassin
    Weapon: Hands and Feet
    Attack Type: Melee
    Energy Source: Mana

    Sakar is a combo based assassin meant to slip into battle to kill his prey and instantly retreat.


    Passive (Dance Mastery):

    Sakar's abilites combine to create different attacks based on what was used. These attacks increase Sakar's stats by a flat amount stacking 3 times.

    AD/AP Increase: 2/4/6/10
    AS/MS Increase: 5%

    Q (Chest Slash):

    Sakar slashes at enemies in front of him at chest level dealing physical damage, and causing bleeding. If cast three times within 20 seconds Sakar spins into a whirl of razor edges knocking enemies back a small distance, and dealing physical damage.

    If cast after Leg Sweep, Sakar stabs each enemy champion hit with a long blade. Rooting them, and causing bleed damage.

    If cast after Duck!, Sakar disables (Blinds) each enemy champion hit dealing physcal damage.

    Type: Direct Cone
    Normal Amount: 30/40/50/60/70 (+40% Bonus AD)
    Whirl Amount: 60/80/100/120/140 (+50% Bonus AD)
    Normal Bleed: 10/20/30/40/50% of dealt damage over 3 seconds
    After Leg Sweep Bleed: 3/6/9/12/15% (+1% per 50 AP) Current Health over 3 seconds
    Root Duration: 1/1/1/2/2 seconds
    Knockback: 100 units
    Range: 150
    Cone: 180
    Cost: 20 mana
    Cooldown: 5 (0)
    Target Type: Enemy
    Special notes:

    W (Leg Sweep // Crawl):

    Sakar sweeps at nearby enemy champion's legs, causing them to be snared [Leona's Root] and dealing physical damage. If cast three times within 20 seconds, this ability changes.

    If cast after Duck!, Sakar rolls into a ball and moves quickly, and ignoring unit collision for a duration. If cast during this time Sakar explodes dealing magic damage to all around him.

    Sakar bends over backwards to crawl, with increased speed, for 5 seconds. If Chest Slash is used during this time Sakar springs onto target enemy champion slowing them and dealing physical damage.

    Type: Direct Cone/Target/AoE
    Leg Sweep Amount: 25/40/50/75/85 (+40% Bonus AD)
    Explosion Amount: 75/95/115/135/155 (+90% AP)
    Jump Amount: 50/80/100/125/170 (+30% Bonus AD)
    Slow Amount: 20/30/40/50/60% for 2 seconds
    Leg Sweep Range: 150 units
    Explosion AoE: 350 units
    Jump Range: 800 units
    Roll Duration: 4/5/6/7/8 seconds
    Cost: 50 mana (Leg Sweep) // 100 mana (Explosion) // 75 mana (Jump)
    Cooldown: 5 (0) seconds
    Target Type: Enemy
    Special notes: None

    E (Duck!):

    Sakar ducks avoiding the next ability or auto-attack for a few seconds.

    If used after Chest Slash, Sakar spins forward to target location dealing physical damage to all in his path.

    If used after Leg Sweep, Sakar rolls forwards be coming untargetable for a duration.

    Type: Shield/Line
    Spin Amount: 60/70/80/90/100 (+50% Bonus AD)
    Ability/Auto-Attack Absorb Duration: 1.5/2/2.5/3/3.5 seconds
    Untargetable Duration: .5/.5/.5/1/1 seconds
    Range: 1000 units (Spin Dash)
    Cost: 60 mana
    Cooldown: 20 (-1) seconds
    Target Type: Enemy
    Special notes:
    R (Grab 'n Dance):

    Sakar grabs his target partner, and slashes them viciously multiple times. Whenever he takes damage during this he teleports to the source continuing his assault.

    If used on a rooted enemy, Sakar jumps on them and spins his blades into them dealing massive damage, and causing them to bleed for their remaining health each second they move. Remaining still for 2 seconds cancels the effect.

    Type: Target
    Grab Damage: 100% Bonus AD (+100% AP)
    Rooted Grab Damage: 50/100/150 (+100% Bonus AD) (+100% AP)
    Bleed Amount: 5/10/15% of Target's Missing life per second when moving
    Number of Attacks: 5
    Range: 500 units
    Cost: 150 mana
    Cooldown: 200 (0)
    Target Type: Enemy
    Special notes: This bleed effect will tick even if they only move a little and then stop. The effect will only end if the Summoner doesn't move for 2 seconds. The damage from the Dance is divided among the attacks. The attack speed of the ability is the attack speed of Sakar.
    {Base Stats}

    Base Health: 300 (+50/level)
    Base Mana: 300 (+50/level)
    Base Attack Damage: 50 (+4/level)
    Base Attack Speed: .500 (+.05/level)
    Attack Range: 150
    Base Armor: 15 (+2/level)
    Magic Resistance: 30(+ 0/level)
    Movement Speed: 355

    [URL="http://thedarkhell.deviantart.com/art/A-young-Voldo-169961218"]Very close.

    Some guess at the terrible experiments performed in Zaun, because those the know tend to stay silent. Sakar was once a man who came upon a bit of morality, and tried to warn one of the roaming gangs of children about a terrible fate being planned. He was caught and used in their place instead, and what went on in that room was never spoken of again. Sakar made sure of that. Within a couple days Zaun complained to the League about a mass murderer killing some of their citizens. When the League tracked down Sakar he was awaiting their arrival on a crate of boxes in a plaza just smiling. Whether he is human anymore is uncertain, but his entrance into the League seems certain.

    "My stage is your corpse, and my applause is the sounds of your allies fear." Sakar, The Mad Dancer

    To be determined

      Current date/time is Sun Jul 22, 2018 10:24 pm