Cryoflame, The Frozen Inferno
Roles: Melee AP
Cryoflame is a melee AP who can switch between two stances, one being high damage over time, the other being a high CC stance. Cryoflame starts off using his FlareCore. (fire stance)
Appearance: Simmilar to the Cryocore brand skin, but more cybernetic, and changes color from red / blue on core swap. Also his head is on fire in FlareCore stance, or frozen in a block of ice in CryoCore stance. Several blinking lights and robotic looking equipment all over his arm and chest. (core is displayed on his chest, glowing red / white depending on stance) left arm is a missle cannon, right arm is a metalic hand.
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Lore:
Before all of the cybernitic changes, Leon was just a simple engineer working for Zaun, who got the attention of Viktor. Who decided to hire Leon for some further improvements to his machines. The contract was high paying so Leon thought this would be a great opprotunity to take.
After several days of normal tests, Viktor offered him a greater job of actually becoming a test subject for one of his works. Leon thought this was going to far and refused to become part of his machine revolution and stormed out of the lab.
Upon arriving home, he realized his mistake. The whole place was destroyed, and his family missing. Only thing standing was a strange device siting on the rubble, Upon further examination it was a simple message reviever. The only thing it said was "join the evolution, and everything will be set right."
Leon was outraged by this and rushed back to Viktor's lab. Upon entering he realized it was a trap, a mechanical arm came out of the wall and restrained him against the wall. Soon after Viktor entered the room and told him "If you really want them to go free, Join the evolution" Leon was in no position to refuse this. So all he could say was let them free first. Viktor accepted this and let Leon's family free, But not Leon. After a few minutes, Leon lost sight of everything, and became part of Viktor's machine army.
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Abilites:
Passive: Ice shatter: Cryoflame's basic attacks deal 25% of his bonus AP in magic damage to targets affected by CryoFreeze while FlareCore is active. While in CryoCore adds an additional 15% slow to his basic attacks if the target is affected by Flame Ignition.
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Q: Blazing Smash / Frozen Fist: 8 second cooldown.
70 / 80 / 90 / 100 / 110 / 115 mana cost
Molten Fist: Cryoflame slams his current target firing off a 400 range AoE behind his target, dealing 30 / 45 / 60 / 75 / 85 (5% AP) magic damage per stack of Flame Ignition.
Frozen Fist: Cryoflame slams his current target shattering his CryoFreeze stacks on the target, doubling the strength of the slow, and dealing 30 / 50 / 80 / 110 / 140 (40% AP) per stack.
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W: Inferno Cannon / Crystal Rockets: 8 second cooldown
Inferno Cannon: Cryoflame fires off a burst of fire from his cannon arm, dealing 90 / 120 / 150 / 180 / 210 (60% AP) and applying 1 stack of flame ignition to targets hit. Enemies affected by Cryofreeze are also stunned for .4 seconds per stack.
Crystal Rockets: CryoFlame fires a frozen missle from his cannon arm, dealing 25 / 50 / 75 / 100 / 125 (50% AP) and applying 1 stack of cryofreeze. Can be cast 3 times before going on cooldown.
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E: Burning Rush / Frozen Spikes: 24 / 22 / 20 / 18 / 14 second cooldown
80 / 90 / 100 / 110 / 120 mana cost
Burning Rush: Cryoflame gains 20% / 30% / 40% / 50% / 60% increased movement speed that decays over 5 seconds and leaves a trail of fire behind him dealing 60 / 80 / 100 / 125 / 160 magic damage per second to all enemies and applies 1 stack of Flame Ignition per second to enemies who stand in the trail.
Frozen Spikes: Cryoflame stomps on the ground creating a ring of frozen spikes. after a 1 second delay, the spikes move into CryoFlame and drag all enemies on the trail to him and dealing 40 / 60 / 75 / 85 / 100 magic damage and applies 1 stack of CryoFreeze.
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R: Core Swap: Cryoflame switches his current core to the currently innactive one.
5 second cooldown.
CryoCore: Cryoflame's basic attacks affect the target with Cryofreeze, slowing the targets movement speed by 10% / 15% / 20% stacking up to 3 times.
FlareCore: Cryoflame's basic attacks ignite the target with Flame Ignition dealing 2% / 4% / 6% of the targets maximum health in magic damage over 2 seconds, this effect stacks up to 3 times.
---Changes
- Reworked him into a proper stance champion like Jayce / Elise
- Defined passive a bit more
- Flame ignition and Cryofreeze now scale off of his ultimates level.
Roles: Melee AP
Cryoflame is a melee AP who can switch between two stances, one being high damage over time, the other being a high CC stance. Cryoflame starts off using his FlareCore. (fire stance)
Appearance: Simmilar to the Cryocore brand skin, but more cybernetic, and changes color from red / blue on core swap. Also his head is on fire in FlareCore stance, or frozen in a block of ice in CryoCore stance. Several blinking lights and robotic looking equipment all over his arm and chest. (core is displayed on his chest, glowing red / white depending on stance) left arm is a missle cannon, right arm is a metalic hand.
--------------------------------------------
Lore:
Before all of the cybernitic changes, Leon was just a simple engineer working for Zaun, who got the attention of Viktor. Who decided to hire Leon for some further improvements to his machines. The contract was high paying so Leon thought this would be a great opprotunity to take.
After several days of normal tests, Viktor offered him a greater job of actually becoming a test subject for one of his works. Leon thought this was going to far and refused to become part of his machine revolution and stormed out of the lab.
Upon arriving home, he realized his mistake. The whole place was destroyed, and his family missing. Only thing standing was a strange device siting on the rubble, Upon further examination it was a simple message reviever. The only thing it said was "join the evolution, and everything will be set right."
Leon was outraged by this and rushed back to Viktor's lab. Upon entering he realized it was a trap, a mechanical arm came out of the wall and restrained him against the wall. Soon after Viktor entered the room and told him "If you really want them to go free, Join the evolution" Leon was in no position to refuse this. So all he could say was let them free first. Viktor accepted this and let Leon's family free, But not Leon. After a few minutes, Leon lost sight of everything, and became part of Viktor's machine army.
--------------------------------------------
Abilites:
Passive: Ice shatter: Cryoflame's basic attacks deal 25% of his bonus AP in magic damage to targets affected by CryoFreeze while FlareCore is active. While in CryoCore adds an additional 15% slow to his basic attacks if the target is affected by Flame Ignition.
--------------------------------------------
Q: Blazing Smash / Frozen Fist: 8 second cooldown.
70 / 80 / 90 / 100 / 110 / 115 mana cost
Molten Fist: Cryoflame slams his current target firing off a 400 range AoE behind his target, dealing 30 / 45 / 60 / 75 / 85 (5% AP) magic damage per stack of Flame Ignition.
Frozen Fist: Cryoflame slams his current target shattering his CryoFreeze stacks on the target, doubling the strength of the slow, and dealing 30 / 50 / 80 / 110 / 140 (40% AP) per stack.
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W: Inferno Cannon / Crystal Rockets: 8 second cooldown
Inferno Cannon: Cryoflame fires off a burst of fire from his cannon arm, dealing 90 / 120 / 150 / 180 / 210 (60% AP) and applying 1 stack of flame ignition to targets hit. Enemies affected by Cryofreeze are also stunned for .4 seconds per stack.
Crystal Rockets: CryoFlame fires a frozen missle from his cannon arm, dealing 25 / 50 / 75 / 100 / 125 (50% AP) and applying 1 stack of cryofreeze. Can be cast 3 times before going on cooldown.
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E: Burning Rush / Frozen Spikes: 24 / 22 / 20 / 18 / 14 second cooldown
80 / 90 / 100 / 110 / 120 mana cost
Burning Rush: Cryoflame gains 20% / 30% / 40% / 50% / 60% increased movement speed that decays over 5 seconds and leaves a trail of fire behind him dealing 60 / 80 / 100 / 125 / 160 magic damage per second to all enemies and applies 1 stack of Flame Ignition per second to enemies who stand in the trail.
Frozen Spikes: Cryoflame stomps on the ground creating a ring of frozen spikes. after a 1 second delay, the spikes move into CryoFlame and drag all enemies on the trail to him and dealing 40 / 60 / 75 / 85 / 100 magic damage and applies 1 stack of CryoFreeze.
---------------------------------------------
R: Core Swap: Cryoflame switches his current core to the currently innactive one.
5 second cooldown.
CryoCore: Cryoflame's basic attacks affect the target with Cryofreeze, slowing the targets movement speed by 10% / 15% / 20% stacking up to 3 times.
FlareCore: Cryoflame's basic attacks ignite the target with Flame Ignition dealing 2% / 4% / 6% of the targets maximum health in magic damage over 2 seconds, this effect stacks up to 3 times.
---Changes
- Reworked him into a proper stance champion like Jayce / Elise
- Defined passive a bit more
- Flame ignition and Cryofreeze now scale off of his ultimates level.
Last edited by Kassadin on Wed Jul 31, 2013 10:15 pm; edited 6 times in total