A place to let loose your LoL champcrafting creativity!

    Cassandra, The Winged Warrior


    Posts : 24
    Join date : 2013-02-18
    Age : 27
    Location : Texas, USA

    Cassandra, The Winged Warrior Empty Cassandra, The Winged Warrior

    Post by TheMadHatter on Mon Feb 18, 2013 8:02 pm

    Far away in another land there was a woman running for her life. She flashed away into another dimension and landed in another world. That world was Runeterra. She was high above the clouds so she couldn't see the whole land. The bundle in her arms started squirming. The woman looked around and found a basket and placed the bundle in the basket on a doorstep with a set of clothing from their world.

    The next day *the couple opened up their door to the sound of a baby crying. The woman picked up the bundle and reviled the child to her and her husband and smiled. She brought the baby inside. As the child grew up is mother noticed that she would become a great fighter and put her into training.

    Now that the girl was fully grown her parents gave her the outfit that she was born with along with her two Rings she had practiced with as she grew up. One became her weapon the other a hair piece. She left her parents house in search of the Hall of Justice.

    In the works

    (yes i know the name on the pictures arnt the same as this one. But I liked this art work so MEHHH)
    Cassandra, The Winged Warrior Attachment
    Cassandra, The Winged Warrior Attachment

    Health: 470 (+85)
    Health regen(per 5 seconds): 7.5 (+.75)
    Mana: 250 (+40)
    Mana Regen (per 5 seconds): 6.45 (+.5)
    Range: 125
    Attack Damage: 48 (+3.1)
    Attack Speed: .638 (+2.8%)
    Armor: 20 (+2.Cool
    Magic Resist: 30 (+1.9)
    Mov. Speed: 310

    Tank, Mage, Melee, Support


    Cassandra, The Winged Warrior Attachment
    She gains Armor and Magic Resist per enemy champion in a 1000 Range.
    1 Champion- 10%
    2 Champions- 25%
    3 Champions- 40%
    (N/A Yes I know they are high numbers, but think in team fights. Yes she will have A **** ton of armor and magic resist but once enemy chapions go down she will start to loose her Armour and Magic Resist Buff.)

    Cassandra, The Winged Warrior Attachment
    Q:Winged wall
    Type- ground AOE line wall
    [70/90/110/130/150 Mana]
    Her Ring comes down perpendicular to the ground(aka straight up and down) dealing AOE [50/75/100/125/150 (+.5AP)] Magic Damage (300 Diameter for AOE) and stays there for [1/1.5/2/2.5/3] Seconds.
    Range- [800 Units]
    Cooldown- [25 Seconds]
    (N/A Its like anivia's wall You cant go through it)

    Cassandra, The Winged Warrior Attachment
    W- Ring Ward
    Type- Target Ally/enemy
    [80/85/90/95/100 Mana]
    She sends her ring out to a target Champion...
    Enemy- The ring slows them by [20%], Reduces armor and magic resist by [8/13/20/25/32%] for 4 Seconds.
    Ally(and herself)- The ring Heals for [60/75/90/105/120 (+.65 AP)] and Shields from all effects [3/4/5/6/7% of max health] for 4 seconds.
    Range-[700 Units]
    Cooldown- [25/20/15/10/6 Seconds]
    (Effects are slows, snares, poisons, blinds, ect)

    Cassandra, The Winged Warrior Attachment
    E- Sphere attack
    Type- Skill shot
    [70/75/80/85/90 Mana]
    She throws Three Alchemy balls in the same straight line dealing [25/50/75/100/125 (+.48 AP)] Magic Damage per ball (one second delay per ball).
    Range- [880 Units]
    Cooldown- [9/8/7/6/5 Seconds]

    Cassandra, The Winged Warrior Attachment
    R- Force Ring
    Type- AOE
    [100/125/150 Mana]
    She sends her ring out above her and it expands to a 1000 Unit Diameter. She throws it down dealing [320/480/640 (+.8 AP)] Magic Damage to all surrounding enemy units and buffs all friendly units(including herself) [10/30/50%] of Armor and Magic Resist for [5/6/7] Seconds.
    Range- [0 Units (the center of the ring is her)]
    Cooldown- [120/105/90 Seconds]

    iam versatility
    iam versatility

    Posts : 5
    Join date : 2013-02-11

    Cassandra, The Winged Warrior Empty Re: Cassandra, The Winged Warrior

    Post by iam versatility on Mon Feb 18, 2013 10:30 pm

    passive: Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each visible nearby enemy champion. so your passive seems to completely be op comparing the two you said she is meant to stack health regardless of how you meant her to be built this allows people to take complete advantage over this and when looking at the rest of the kit I don't see what you mean, she scales ap not health so people wouldn't be prioritizing health in my eyes. right now with three people which will always happen in team fights you have it at 40% so if she only has 100 armor which is extremely easy to do she will get 140 in team fights. I saw your point about it will decrease but at the same time is it really? the less people they have to hurt you the less damage they have so the less tanky you will also need to be.

    Q: This ability doesn't make much sense to me in actuality but i like the idea of it at the same time. Let me explain my thinking how can a wing that is traveling, "up and down non the less so less area" create a wall when it is moving? you see my point so it starts out at point a and is traveling dealing the damage to point b but as it is it is at point b now not a. so just think about that maybe it leaves feathers behind in its wake? and they stun you upon walking threw just an idea idk but I hope you see my point. =)

    W: Not only are you getting massive armor and mr from you passive but you are taking theirs as well? i feel that's op especially with the numbers for passive right now. name doesn't make sense for ability if its going to be called that have it grant enemy vision like lulus pix does. overall the values on this are fine where they are alone for the ability but like i said in combination with the passive op.

    E: K I am confused it says throws balls all in the same line but i feel that's bad for two reasons you say there is a 1 sec delay in between each ball 2 do these balls hit and go threw just hit first hit first harder decreasing as goes? elaborate on this please.

    R: Holly Molly... ok I said this with your passive and your q already. The base seems fairly high for a support champion and the scaling too but if ap i can understand tho. So not sure if i should repeat myself but all these abilities stacking together is just massively op. Adjust numbers asap or change effects please.

    Overview: I really like the theme, but I am overall confused about this champions role. It has a lot of support Function, but then its ap functionality is quite drastic. I feel this champion is two tanky for its own good imagine someone that can one shot you with an aoe nuke, but also be able to survive your whole teams ults. Do you see my point, not only is this champ good at negating damage but it makes others tanky as well.

      Current date/time is Fri Sep 20, 2019 8:49 pm