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    Goliath, the Hextech Chimera


    Posts : 4
    Join date : 2013-05-28

    Goliath, the Hextech Chimera Empty Goliath, the Hextech Chimera

    Post by Drake_O`Dagger on Tue May 28, 2013 11:36 pm

    Goliath, the Hextech Chimera


    Health: 355 (+82 per level, 1831)
    Energy: 200
    Damage: 56 (+2.5 per level, 110)
    Attack Speed: 0.625 (+0.02 per level, 0.985)
    Armor: 16 (+3 per level, 70)
    Magic Resist: 30
    Movement Speed: 330
    Range: 150/500


    Passive - A Beast of Many Forms

    Goliath gains the following bonuses depending on the Form he has taken on:

    While in a Power Form, Goliath’s basic attacks grant a stacking 1% extra Attack Damage and Ability Power buff (max 10/15/20%).

    While in a Defense Form, when Goliath is hit, he gains a stacking 1% extra Armor and Magic Resist buff (max 10/15/20%)

    While in a Speed Form, when Goliath moves, he gains a stacking 1% Movement Speed buff per second spent moving (max 10/15/20%).

    Each buff only lasts 5 seconds (refreshed when the condition is met).

    Scales at levels 1/6/12.


    Q - Speed

    Goliath gathers more steam, gaining 5 stacks of his Passive immediately.

    Lion Only: Goliath leaps to target location, and enemies within 150 units of the location are knocked 200 units away and take 125/150/175/200/225 (+0.6 AD) Physical Damage.

    Crocodile Only: Goliath lunges toward target location, and the first enemy hit takes 110/160/210/260/310 (+0.75 AP) Magic Damage and loses 20/30/40/50/60% Attack Speed and Movement Speed for 2 seconds. If Goliath manages to kill them in the next 4 seconds, he gains 50 Energy.

    Cost: 80

    Cooldown: 6/5.5/5/4.5/4

    Range: 400


    W - Defense

    Passive: Goliath gains 5/10/15/20/25% Tenacity.

    Active: This effect changes, based on the form you are in.

    Elephant: Goliath gains a shield that expands around him and nearby allies. Attacks against allies within 250 units hit the shield instead. The shield has 120/160/200/240/280 (+0.65 AP), and prevents disables. Attacks that hit the shield grant Goliath 10 Energy. Duration 3 seconds.

    Crocodile: Goliath latches on to the next enemy champion that attacks within 200 units in the next 2 seconds (before the attack lands). That enemy is suppressed for 1.5 seconds as Goliath performs a death roll, dealing 60/65/70/75/80 (+0.05 AD) Physical Damage per 0.5 seconds.

    Cost: 80

    Cooldown: 12/11/10/9/8


    E - Power

    Goliath’s next basic attack deals 30/50/70/90/110 bonus Damage.

    Lion Only: The enemy also takes 5/10/15/20/25 (+0.1 AD) Physical Damage per second for the next 6 seconds and has Grievous Wounds for 6 seconds. If Power kills an enemy, Goliath regains 50 Energy. The bonus Damage is Physical.

    Elephant Only: The enemy is also stunned for 1/1.25/1.5/1.75/2 seconds. The bonus Damage is Magical and gains a 0.4 AP ratio.

    Cost: 80/75/70/65/60

    Cooldown: 8 seconds


    R - Mode Change!

    Goliath changes his form, taking on two different traits selected from his skills by activating them after activating Mode Change! This skill is available at Level 1. This skill is automatically activated at the beginning of the game.

    Goliath takes 2 seconds to change form, during which he has his Movement Speed reduced by 10% per change within the last 30 seconds (max 50% reduction), and heals 0/50/100/150 (+0.25 Bonus AD, +0.2 AP) per second. Healing is reduced by 20% per use within the last 30 seconds.

    Power and Speed: Lion Form

    Power and Defense: Elephant Form (The elephant has 500 range)

    Defense and Speed: Crocodile Form

    While changing, Goliath cannot use his skills. It is only after the change is complete that the skills change. Visually, this shows the mechanical body of Goliath reshaping from his current form into his new form. Goliath does not automatically lose his stacks while changing, they only disappear after the timer for them ends.
    Cost: 0

    Cooldown: 4 seconds

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