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A place to let loose your LoL champcrafting creativity!


4 posters

    6V6 Map (its kinda rough but im not that good of a drawer)

    TheMadHatter
    TheMadHatter


    Posts : 24
    Join date : 2013-02-18
    Age : 32
    Location : Texas, USA

    6V6 Map (its kinda rough but im not that good of a drawer) Empty 6V6 Map (its kinda rough but im not that good of a drawer)

    Post by TheMadHatter Tue Feb 19, 2013 1:37 am

    Key-
    Red dot: Red buff
    Blue dot: Blue Buff
    Pink dot: Turret
    Light blue small square: Inhibitors
    Light blue big square: Nexus
    W: Wolfs
    R: Wraths
    G:Goblins
    Green oval: One side (three person spawn)
    Red Oval: One side (three person spawn)
    6V6 Map (its kinda rough but im not that good of a drawer) 6v6map10


    Hello everyone. I created this map as a fun 6v6. 3 people would randomly spawn on their sides two platforms.

    Inorder for one side to win you much take down both enemy's Nexus'. The jungle is sorta the same. I tried to even it out but it was a bit tricky.

    Let me know what you think.
    MynxTheOrigin
    MynxTheOrigin


    Posts : 275
    Join date : 2013-02-12
    Age : 28
    Location : Maine

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    Post by MynxTheOrigin Tue Feb 26, 2013 6:51 pm

    I just took a quick look over of the map, but my thoughts keep going to "This is a jungler's paradise."
    ploki122
    ploki122


    Posts : 48
    Join date : 2013-02-16
    Age : 31
    Location : Quebec, Canada

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    Post by ploki122 Tue Feb 26, 2013 11:38 pm

    Just wondering... but what is the purpose of having so many towers between your own 2 bases?

    Honestly, if I had 2 camps side by side, I would protect the side with enemies more than the one with allies...
    TheMadHatter
    TheMadHatter


    Posts : 24
    Join date : 2013-02-18
    Age : 32
    Location : Texas, USA

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    Post by TheMadHatter Wed Feb 27, 2013 8:43 pm

    because at first i had it to where it was across the map where ally bases but i couldnt make it work and i was to lazy to take out all the dots
    MynxTheOrigin
    MynxTheOrigin


    Posts : 275
    Join date : 2013-02-12
    Age : 28
    Location : Maine

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    Post by MynxTheOrigin Wed Feb 27, 2013 9:05 pm

    Also, if there weren't any towers between the ally bases, that would leave a blatant weak point in both teams defenses, which could be easily abused by crafty players.
    ploki122
    ploki122


    Posts : 48
    Join date : 2013-02-16
    Age : 31
    Location : Quebec, Canada

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    Post by ploki122 Thu Feb 28, 2013 5:49 am

    Yeah, I'm not saying to remove all defenses, but I could easily see something like only 1 tower on the allied side (since there are no minions anyway), and 3-4 on the other one...
    TheMadHatter
    TheMadHatter


    Posts : 24
    Join date : 2013-02-18
    Age : 32
    Location : Texas, USA

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    Post by TheMadHatter Tue Mar 05, 2013 9:02 pm

    It will still make it kinda weak. I first had ally bases opposite of eachother but i couldnt balance the jungle at all
    Void22
    Void22


    Posts : 30
    Join date : 2013-02-12

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    Post by Void22 Thu Mar 07, 2013 3:47 am

    There do seem to quite a lot of towers here. Hmmm. Yes, the possibilities for backdooring are quite extensive here. I wonder how such a map would work out.

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