Name: Drake, the Observer
Lore:
Roll: Melee, Fighter
Abilities:
Passive: Sit and Watch:
Drake watches his enemies, looking to see every revealing secret in their defenses. He gains 2% armor penetration every 2 seconds he stands still, up to 10% maximum armor penetration, for his next basic attack. This bonus increases to 25% only if at max and only against champions.
Quick Strike:
Drake plans his next basic attack carefully. Upon attacking, Drake will lunge forward at his target and striking them for 30/50/70/90/110(+.4 AD) physical damage, then immediately retreating to his previous location.
May be activated again to remain near his target.
Range: 600
Cost: 30/35/40/45/50 Mana
Cooldown: 8 Seconds
Pinpoint Accuracy:
Passive: Drake's basic attacks grant him 2% attack speed for 2 seconds, stacking up to 5 times. On fifth stack, Drake slows his target by 4/8/12/16/20%(+2% for each 100 Movement speed).
Active: Drake triples his passive bonus, gaining 6% attack speed for 2 seconds, stacking up to 5 times. His fifth basic attack will no longer slow, but will deal 10% of his attack damage and true damage.
Range: Self
Cost: 40/50/60/70/80 Mana
Cooldown: 14/13/12/11/10 seconds
Calling You Out:
Drake singles out an enemy unit. The target will deal 3/6/9/12/15% less damage with attacks and abilities against any target other than Drake. Drake's attacks and abilities deal 4/8/12/16/20% additional damage to the target. Lasts 3 seconds.
Range: 600
Cost: 70 Mana
Cooldown: 20 seconds
Sealed Fate:
Drake marks an enemy champion for death. The targeted champion will take 35% of all damage done to Drake's nearby enemy champions as magic damage(does not include area of effect damage or damage over time effects). Additionally, the target will take 5/15/25% increased direct damage from Drake's allied champions. Does not stack with redirected damage. This lasts 3 seconds.
Cast Range: 1000
Damage Range: 400
Cost: 100/110/120 Mana
Cooldown: 140/125/110 Seconds
Upon champion selection:
Watch... Then strike summoner.
Movement:
The path is clear.
Keep an eye out.
Any time.
Joke:
I saw the silliest thing the other day. There was a dog, holding a staff, and wearing a skirt...
Taunt:
Watch and learn how to fight properly.
Laugh:
~Looks forward and covers his face with his hand, muffling his laughs~
Lore:
As a child, Drake was always calm, peaceful, and always finding himself watching his brother fight. He would watch every aspect of the style that was used by his brother, seeing every flaw and instinctively knowing the flaw. As he grew, Drake had created a style of fighting for himself that required the utmost patience. Above all, it required one to see through enemy defenses, of which required a skilled eye. Being of such patience and observation, he was ready for anything, realizing that he could see through most any defense.
Drake's origins bring him from an unknown village in the Shurima Desert. He lived there for most of his life in peace. That is, until the village came under attack of monstrous forces from the Void. By the time he had been told, the village was already half destroyed. Distraught, he fought fiercely, striking with such power that many of the creatures had been forced to retreat. When more ferocious forces had stepped up, Drake was already wounded, yet still he fought. He, himself, was forced to retreat due to the fact that he did not fight as well as he had trained. He pondered his fading strength and realized that he had not total control over his abilities. His immense emotions, he had assumed, were what had caused him to lose and so he trained even harder to control such feelings of anger and despair. When the time came he was ready, he returned to his destroyed village, where only wreckage remained. Placing a mark in the center, he vowed to fight against the evils that would destroy again.
"He strikes with such precision, that even 6 layers of armor would not save you from his lethal blows."
- Drake's older brother
Drake's origins bring him from an unknown village in the Shurima Desert. He lived there for most of his life in peace. That is, until the village came under attack of monstrous forces from the Void. By the time he had been told, the village was already half destroyed. Distraught, he fought fiercely, striking with such power that many of the creatures had been forced to retreat. When more ferocious forces had stepped up, Drake was already wounded, yet still he fought. He, himself, was forced to retreat due to the fact that he did not fight as well as he had trained. He pondered his fading strength and realized that he had not total control over his abilities. His immense emotions, he had assumed, were what had caused him to lose and so he trained even harder to control such feelings of anger and despair. When the time came he was ready, he returned to his destroyed village, where only wreckage remained. Placing a mark in the center, he vowed to fight against the evils that would destroy again.
"He strikes with such precision, that even 6 layers of armor would not save you from his lethal blows."
- Drake's older brother
Roll: Melee, Fighter
Abilities:
Passive: Sit and Watch:
Drake watches his enemies, looking to see every revealing secret in their defenses. He gains 2% armor penetration every 2 seconds he stands still, up to 10% maximum armor penetration, for his next basic attack. This bonus increases to 25% only if at max and only against champions.
Quick Strike:
Drake plans his next basic attack carefully. Upon attacking, Drake will lunge forward at his target and striking them for 30/50/70/90/110(+.4 AD) physical damage, then immediately retreating to his previous location.
May be activated again to remain near his target.
Range: 600
Cost: 30/35/40/45/50 Mana
Cooldown: 8 Seconds
Pinpoint Accuracy:
Passive: Drake's basic attacks grant him 2% attack speed for 2 seconds, stacking up to 5 times. On fifth stack, Drake slows his target by 4/8/12/16/20%(+2% for each 100 Movement speed).
Active: Drake triples his passive bonus, gaining 6% attack speed for 2 seconds, stacking up to 5 times. His fifth basic attack will no longer slow, but will deal 10% of his attack damage and true damage.
Range: Self
Cost: 40/50/60/70/80 Mana
Cooldown: 14/13/12/11/10 seconds
Calling You Out:
Drake singles out an enemy unit. The target will deal 3/6/9/12/15% less damage with attacks and abilities against any target other than Drake. Drake's attacks and abilities deal 4/8/12/16/20% additional damage to the target. Lasts 3 seconds.
Range: 600
Cost: 70 Mana
Cooldown: 20 seconds
Sealed Fate:
Drake marks an enemy champion for death. The targeted champion will take 35% of all damage done to Drake's nearby enemy champions as magic damage(does not include area of effect damage or damage over time effects). Additionally, the target will take 5/15/25% increased direct damage from Drake's allied champions. Does not stack with redirected damage. This lasts 3 seconds.
Cast Range: 1000
Damage Range: 400
Cost: 100/110/120 Mana
Cooldown: 140/125/110 Seconds
Upon champion selection:
Watch... Then strike summoner.
Movement:
The path is clear.
Keep an eye out.
Any time.
Joke:
I saw the silliest thing the other day. There was a dog, holding a staff, and wearing a skirt...
Taunt:
Watch and learn how to fight properly.
Laugh:
~Looks forward and covers his face with his hand, muffling his laughs~