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    Master Yi, the Wuju Bladesman

    Poll

    What ability do you find the worst

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    Total Votes: 1
    ploki122
    ploki122


    Posts : 48
    Join date : 2013-02-16
    Age : 31
    Location : Quebec, Canada

    Master Yi, the Wuju Bladesman Empty Master Yi, the Wuju Bladesman

    Post by ploki122 Wed May 01, 2013 3:55 am

    Everyone should know that right now, building Master Yi AD is not quite a troll move, but not really far. Being the very stereotype of AD carries, he kinda lacks well... carrying. Also, AP Yi is pretty much the least fun champion to play against. So, I created a thread that complained about it, and since people were intrigued by how I would go fixing his fun factor, I proposed a remake. Needless to say, saying "Remake Yi" is easy, remaking him is slightly harder. So, I went with their challenge, and reworked him.

    My basic goals for this were :
    - Make AD Yi feel useful : Less flat free stats, all abilities feel useful.
    - Make AP Yi fun to play as, with and against : More play and counterplay choices.
    - Make him feel more unique : Give him distinctive features.

    So without (too much) further ado, here is my result. I skipped cooldown and costs for now, but they would be similar to what they are at the moment. The explanation of what I did and why on every abilities is listed after the kit.

    Innate : Seven Lenses of Insight
    Master Yi has + 300 vision radius. He can also see through walls and brushes at half his sight range.
    Additionally, Master Yi benefits 30% more from critical strikes chance and damage.


    Q : Alpha Strike
    Master Yi dashes toward cursor slashing at his foes for 70/100/130/160/190 (+0.5AP) magic damages. Once at target location, Master Yi blinks at the weakest enemy and slash him for half the damages prioritizing champions. Minions, monsters and champions at lower levels take additional magic damages (150/195/240/285/330, 30% for champions).

    Mana cost : 60/70/50/90/100
    Cooldown : 18/17/16/15/14


    W : Meditate
    Passive : All healing received are enhanced by 10/15/20/25/30%.
    Active (toggle) : After channeling for 2s, Master Yi enter a trance. His Armor and Magic Resist are raised by 100/150/200/250/300 and he becomes immune to Crowd Control. While out of battle, this will also heal him for 1% (+0.0025 AP) of his Max Health per second. Moving or using the ability again removes the effect.

    Mana cost : 8/9/10/11/12 per second
    Cooldown : 5s


    E : Wuju Style
    Master Yi's next attack deals (1 bonus AD) additional damage and reduces the target's vision. Additionally, Master Yi gains 5/8/11/14/17 AD for a few seconds. This effect stacks up to 4 times.

    Mana cost : 25 mana
    Cooldown : 8/7/6/5/4


    R : Highlander
    Increases Master Yi's movement speed and attack speed by 40% for 8/10/12 seconds, as well as making him immune to any slow effects for the duration. Additionally, killing a champion or scoring an assists during the duration will reduces all of Master Yi's ability cooldowns to 2s and fully stack his Wuju Style.

    Mana cost : 100
    Cooldown : 75




    Now, onto the explanations :

    Innate : Seven Lenses of Insight
    Spoiler:

    Q : Alpha Strike
    Spoiler:

    W : Meditate
    Spoiler:

    E : Wuju Style
    Spoiler:

    R : Highlander
    Spoiler:



    If you have any question about any of this, ask away. If you have suggestions it's even better. Anything in this is VERY tentative and all feedbacks are appreciated, constructive or destructive; positive or not.


    Last edited by ploki122 on Wed May 01, 2013 6:51 am; edited 7 times in total
    MynxTheOrigin
    MynxTheOrigin


    Posts : 275
    Join date : 2013-02-12
    Age : 28
    Location : Maine

    Master Yi, the Wuju Bladesman Empty Re: Master Yi, the Wuju Bladesman

    Post by MynxTheOrigin Wed May 01, 2013 4:46 am

    Sounds well thought out, but I think the vision radius reduction might end up getting easily countered by team vision. What if you ended up using Wuju Style in a team fight?
    ploki122
    ploki122


    Posts : 48
    Join date : 2013-02-16
    Age : 31
    Location : Quebec, Canada

    Master Yi, the Wuju Bladesman Empty Re: Master Yi, the Wuju Bladesman

    Post by ploki122 Wed May 01, 2013 4:53 am

    Might have to rephrase this, but it's basically like Nocturne's ultimate.

    EDIT : reworded it a bit.
    EDIT2: twice.
    ploki122
    ploki122


    Posts : 48
    Join date : 2013-02-16
    Age : 31
    Location : Quebec, Canada

    Master Yi, the Wuju Bladesman Empty Re: Master Yi, the Wuju Bladesman

    Post by ploki122 Wed May 01, 2013 5:45 am

    Ok, E's going... it's a terrible terrible idea for multiple reasons highlighted by a guy in my main post...
    MynxTheOrigin
    MynxTheOrigin


    Posts : 275
    Join date : 2013-02-12
    Age : 28
    Location : Maine

    Master Yi, the Wuju Bladesman Empty Re: Master Yi, the Wuju Bladesman

    Post by MynxTheOrigin Tue May 07, 2013 12:07 am

    That's cool. The new Meditate makes me think of Mundo's passive.
    ploki122
    ploki122


    Posts : 48
    Join date : 2013-02-16
    Age : 31
    Location : Quebec, Canada

    Master Yi, the Wuju Bladesman Empty Re: Master Yi, the Wuju Bladesman

    Post by ploki122 Tue May 07, 2013 4:56 am

    Lol, working on kit 2.1 atm, Meditate is gone (it 100% ruined jungling). I replaced it by sommething similar to Gragas' drinking, but with healing over 4s, and the same healing over 15 if left uninterrupted + increased damage for buff's duration.

    More details on other changes coming soon™
    MynxTheOrigin
    MynxTheOrigin


    Posts : 275
    Join date : 2013-02-12
    Age : 28
    Location : Maine

    Master Yi, the Wuju Bladesman Empty Re: Master Yi, the Wuju Bladesman

    Post by MynxTheOrigin Tue May 07, 2013 7:10 pm

    Good to know.

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